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[Keyword] traffic reduction(4hit)

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  • Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems Open Access

    Takumasa ISHIOKA  Tatsuya FUKUI  Toshihito FUJIWARA  Satoshi NARIKAWA  Takuya FUJIHASHI  Shunsuke SARUWATARI  Takashi WATANABE  

     
    PAPER-Network

      Vol:
    E107-B No:5
      Page(s):
    408-418

    Cloud gaming systems allow users to play games that require high-performance computational capability on their mobile devices at any location. However, playing games through cloud gaming systems increases the Round-Trip Time (RTT) due to increased network delay. To simulate a local gaming experience for cloud users, we must minimize RTTs, which include network delays. The speculative video transmission pre-generates and encodes video frames corresponding to all possible user inputs and sends them to the user before the user’s input. The speculative video transmission mitigates the network, whereas a simple solution significantly increases the video traffic. This paper proposes tile-wise delta detection for traffic reduction of speculative video transmission. More specifically, the proposed method determines a reference video frame from the generated video frames and divides the reference video frame into multiple tiles. We calculate the similarity between each tile of the reference video frame and other video frames based on a hash function. Based on calculated similarity, we determine redundant tiles and do not transmit them to reduce traffic volume in minimal processing time without implementing a high compression ratio video compression technique. Evaluations using commercial games showed that the proposed method reduced 40-50% in traffic volume when the SSIM index was around 0.98 in certain genres, compared with the speculative video transmission method. Furthermore, to evaluate the feasibility of the proposed method, we investigated the effectiveness of network delay reduction with existing computational capability and the requirements in the future. As a result, we found that the proposed scheme may mitigate network delay by one to two frames, even with existing computational capability under limited conditions.

  • A Failsoft Scheme for Mobile Live Streaming by Scalable Video Coding

    Hiroki OKADA  Masato YOSHIMI  Celimuge WU  Tsutomu YOSHINAGA  

     
    PAPER

      Pubricized:
    2021/09/08
      Vol:
    E104-D No:12
      Page(s):
    2121-2130

    In this study, we propose a mechanism called adaptive failsoft control to address peak traffic in mobile live streaming, using a chasing playback function. Although a cache system is avaliable to support the chasing playback function for live streaming in a base station and device-to-device communication, the request concentration by highlight scenes influences the traffic load owing to data unavailability. To avoid data unavailability, we adapted two live streaming features: (1) streaming data while switching the video quality, and (2) time variability of the number of requests. The second feature enables a fallback mechanism for the cache system by prioritizing cache eviction and terminating the transfer of cache-missed requests. This paper discusses the simulation results of the proposed mechanism, which adopts a request model appropriate for (a) avoiding peak traffic and (b) maintaining continuity of service.

  • Extended Dual Virtual Paths Algorithm Considering the Timing Requirements of IEC61850 Substation Message Types

    Seokjoon HONG  Ducsun LIM  Inwhee JOE  

     
    PAPER-Information Network

      Pubricized:
    2016/03/07
      Vol:
    E99-D No:6
      Page(s):
    1563-1575

    The high-availability seamless redundancy (HSR) protocol is a representative protocol that fulfills the reliability requirements of the IEC61850-based substation automation system (SAS). However, it has the drawback of creating unnecessary traffic in a network. To solve this problem, a dual virtual path (DVP) algorithm based on HSR was recently presented. Although this algorithm dramatically reduces network traffic, it does not consider the substation timing requirements of messages in an SAS. To reduce unnecessary network traffic in an HSR ring network, we introduced a novel packet transmission (NPT) algorithm in a previous work that considers IEC61850 message types. To further reduce unnecessary network traffic, we propose an extended dual virtual paths (EDVP) algorithm in this paper that considers the timing requirements of IEC61850 message types. We also include sending delay (SD), delay queue (DQ), and traffic flow latency (TFL) features in our proposal. The source node sends data frames without SDs on the primary paths, and it transmits the duplicate data frames with SDs on the secondary paths. Since the EDVP algorithm discards all of the delayed data frames in DQs when there is no link or node failure, unnecessary network traffic can be reduced. We demonstrate the principle of the EDVP algorithm and its performance in terms of network traffic compared to the standard HSR, NPT, and DVP algorithm using the OPNET network simulator. Throughout the simulation results, the EDVP algorithm shows better traffic performance than the other algorithms, while guaranteeing the timing requirements of IEC61850 message types. Most importantly, when the source node transmits heavy data traffic, the EDVP algorithm shows greater than 80% and 40% network traffic reduction compared to the HSR and DVP approaches, respectively.

  • Traffic Reduction on Multi-View Video Live Streaming for Multiple Users

    Takuya FUJIHASHI  Ziyuan PAN  Takashi WATANABE  

     
    PAPER-Multimedia Systems for Communications

      Vol:
    E96-B No:7
      Page(s):
    2034-2045

    Multi-view video consists of multiple video sequences which are captured by multiple closely spaced cameras from different angles and positions. It enables each user to freely switch viewpoints by playing different video sequences. However, the transmission of multi-view video requires more bandwidth than conventional multimedia. To reduce the bandwidth, UDMVT (User Dependent Multi-view Video Transmission) based on MVC (Multi-view Video Coding) for a single user has been proposed. In UDMVT, the same frames are encoded into different versions for different users, which increases the redundant transmission. To overcome this problem and extend UDMVT to multiple users' environment, this paper proposes UMSM (User dependent Multi-view video Streaming for Multi-users). UMSM calculates the overlapping and un-overlapping frame area for multiple users from all frames based on feedback information at a server. Proposed UMSM exploits the combination of multicasting overlapping area to multiple users and unicasting un-overlapping area to each user. By means of this concept, UMSM only transmits required frames for each user. To achieve further reduction of the traffic, UMSM combines other two features with this concept. The first one is that offset of the requests from multiple users is aligned periodically to maximize the overlapping frame area. The second one is that the SP-frames standardized in H.264/AVC are exploited as the anchor frame of overlapping frame area to prevent redundant transmissions of overlapping frames. The combination of these three techniques achieves substantial reduction of the transmission bitrate for multiple users in multi-view video streaming. Simulation results using benchmark test sequences provided by MERL show that UMSM decreases the transmission bit-rate 47.2% on average for 4 users are watching the same multi-view video compared to UDMVT.