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[Author] Ichiro SATO(21hit)

1-20hit(21hit)

  • Study of Proton Irradiation Effects on p- and n-Type GaN Based-on Two-Terminal Resistance Dependence on 380keV Proton Fluence

    Hiroshi OKADA  Yuki OKADA  Hiroto SEKIGUCHI  Akihiro WAKAHARA  Shin-ichiro SATO  Takeshi OHSHIMA  

     
    PAPER

      Vol:
    E97-C No:5
      Page(s):
    409-412

    380keV proton irradiation effects are investigated on p-GaN and n-GaN layers in GaN-based light emitting diode (LED) by characterizing current-voltage (I-V) characteristics of p-n junction, and two-terminal resistance of p- and n-GaN on both type of layers in LED wafer. Two-terminal resistance on n-GaN kept its initial value after the 1×1014cm-2 fluence, and was remained the same order after the 1×1015cm-2 fluence. On the other hand, p-GaN showed sensitive increase in two-terminal resistance after the 1×1014cm-2, and six orders of increase after the 1×1015cm-2 fluence. Observed sensitive increase of resistivity in p-GaN is explained as a lower initial hole density in p-GaN than the initial electron density in n-GaN layer.

  • A 500-MHz Embedded Out-of-Order Superscalar Microprocessor

    Masayuki DAITO  Kazumasa SUZUKI  Ken-ichi UEHIGASHI  Hiroshi MORITA  Hitoshi SONODA  Nobuhito MORIKAWA  Masatoshi MORIYAMA  Shoichiro SATO  Terumi FUKUDA  Saori NAKAMURA  

     
    INVITED PAPER

      Vol:
    E85-C No:2
      Page(s):
    243-252

    A MIPS-architecture-based embedded out-of-order superscalar microprocessor targeting broadband applications has been developed. Aggressive microarchitectures, such as superpipelining and out-of-order execution, have been applied to realize better performance scalability in order to fit with next-generation broadband applications. The chip includes a 32 K-Byte instruction cache, a 32 K-Byte data cache, 6 independent execution units, and has been designed using an ASIC-style design methodology on a 0.13-µm CMOS 5-layer aluminum technology. It can operate up to 500 MHz and achieves 1005 MIPS (Dhrystone 2.1) at 500-MHz operation.

  • Bio-Inspired Deployment of Software over Distributed Systems

    Ichiro SATOH  

     
    PAPER

      Vol:
    E90-A No:11
      Page(s):
    2449-2457

    This paper presents a middleware system for multi-agents on a distributed system as a general test-bed for bio-inspired approaches. The middleware is unique to other approaches, including distributed object systems, because it can maintain and migrate a dynamic federation of multiple agents on different computers. It enables each agent to explicitly define its own deployment policy as a relocation between the agent and another agent. This paper describes a prototype implementation of the middleware built on a Java-based mobile agent system and its practical applications that illustrates the utility and effectiveness of the approach in real distributed systems.

  • Incentive Mechanism for P2P Content Sharing over Heterogenous Access Networks

    Kenichiro SATO  Ryo HASHIMOTO  Makoto YOSHINO  Ryoichi SHINKUMA  Tatsuro TAKAHASHI  

     
    PAPER

      Vol:
    E91-B No:12
      Page(s):
    3821-3830

    In peer-to-peer (P2P) content sharing, users can share their content by contributing their own resources to one another. However, since there is no incentive for contributing contents or resources to others, users may attempt to obtain content without any contribution. To motivate users to contribute their resources to the service, incentive-rewarding mechanisms have been proposed. On the other hand, emerging wireless technologies, such as IEEE 802.11 wireless local area networks, beyond third generation (B3G) cellular networks and mobile WiMAX, provide high-speed Internet access for wireless users. Using these high-speed wireless access, wireless users can use P2P services and share their content with other wireless users and with fixed users. However, this diversification of access networks makes it difficult to appropriately assign rewards to each user according to their contributions. This is because the cost necessary for contribution is different in different access networks. In this paper, we propose a novel incentive-rewarding mechanism called EMOTIVER that can assign rewards to users appropriately. The proposed mechanism uses an external evaluator and interactive learning agents. We also investigate a way of appropriately controlling rewards based on the system service's quality and managing policy.

  • A Spatial Model for Ubiquitous Computing Services

    Ichiro SATOH  

     
    PAPER-Software Platform Technologies

      Vol:
    E88-B No:3
      Page(s):
    923-931

    We present a world model for location-aware and user-aware services in ubiquitous computing environments. It can be dynamically organized like a tree based on geographical containment, such as in a user-room-floor-building hierarchy and each node in the tree can be constructed as an executable software component. The model is unique to existing approaches because it enables location-aware services to be managed without databases, can be managed by multiple computers, and provides a unified view of the locations of not only physical entities and spaces, including users and objects, but also computing devices and services. A prototype implementation of this approach was constructed on a Java-based mobile agent system. This paper presents the rationale, design, implementation, and applications of the prototype system.

  • Query Language for Location-Based Services: A Model Checking Approach

    Christian HOAREAU  Ichiro SATOH  

     
    PAPER-Ubiquitous Computing

      Vol:
    E91-D No:4
      Page(s):
    976-985

    We present a model checking approach to the rationale, implementation, and applications of a query language for location-based services. Such query mechanisms are necessary so that users, objects, and/or services can effectively benefit from the location-awareness of their surrounding environment. The underlying data model is founded on a symbolic model of space organized in a tree structure. Once extended to a semantic model for modal logic, we regard location query processing as a model checking problem, and thus define location queries as hybrid logic-based formulas. Our approach is unique to existing research because it explores the connection between location models and query processing in ubiquitous computing systems, relies on a sound theoretical basis, and provides modal logic-based query mechanisms for expressive searches over a decentralized data structure. A prototype implementation is also presented and will be discussed.

  • Creation of Temporal Model for Prioritized Transmission in Predictive Spatial-Monitoring Using Machine Learning Open Access

    Keiichiro SATO  Ryoichi SHINKUMA  Takehiro SATO  Eiji OKI  Takanori IWAI  Takeo ONISHI  Takahiro NOBUKIYO  Dai KANETOMO  Kozo SATODA  

     
    PAPER-Network

      Pubricized:
    2021/02/01
      Vol:
    E104-B No:8
      Page(s):
    951-960

    Predictive spatial-monitoring, which predicts spatial information such as road traffic, has attracted much attention in the context of smart cities. Machine learning enables predictive spatial-monitoring by using a large amount of aggregated sensor data. Since the capacity of mobile networks is strictly limited, serious transmission delays occur when loads of communication traffic are heavy. If some of the data used for predictive spatial-monitoring do not arrive on time, prediction accuracy degrades because the prediction has to be done using only the received data, which implies that data for prediction are ‘delay-sensitive’. A utility-based allocation technique has suggested modeling of temporal characteristics of such delay-sensitive data for prioritized transmission. However, no study has addressed temporal model for prioritized transmission in predictive spatial-monitoring. Therefore, this paper proposes a scheme that enables the creation of a temporal model for predictive spatial-monitoring. The scheme is roughly composed of two steps: the first involves creating training data from original time-series data and a machine learning model that can use the data, while the second step involves modeling a temporal model using feature selection in the learning model. Feature selection enables the estimation of the importance of data in terms of how much the data contribute to prediction accuracy from the machine learning model. This paper considers road-traffic prediction as a scenario and shows that the temporal models created with the proposed scheme can handle real spatial datasets. A numerical study demonstrated how our temporal model works effectively in prioritized transmission for predictive spatial-monitoring in terms of prediction accuracy.

  • MobileSpaces: An Extensible Mobile Agent System

    Ichiro SATOH  

     
    PAPER

      Vol:
    E86-A No:11
      Page(s):
    2782-2790

    This paper presents a framework for building mobile agent-based components. The framework introduces the notion of agent hierarchy and inter-agent migration and thus allows a group of mobile agents to be dynamically assembled into a single mobile agent. It provides a powerful method of constructing complex, large-scale mobile agent-based applications. To demonstrate how to exploit our framework, we construct an extensible and portable mobile agent system for executing and migrating hierarchical mobile agents. The system itself is also implemented as a collection of mobile agents and can thus dynamically change and adapt its functions through migrating agents that offer the functions. Mobile agent-based applications running on the system can naturally inherit the extensibility and adaptability of the system.

  • Rapidly Building Visual Management Systems for Context-Aware Services

    Ichiro SATOH  

     
    PAPER

      Vol:
    E91-D No:9
      Page(s):
    2251-2258

    A component framework for building and operating visual interfaces for context-aware services in ubiquitous computing environments is presented. By using a compound-document technology, it provides physical entities, places, stationary or mobile computing devices, and services with visual components as multimedia representations to enable them to be annotated and controlled them. It can automatically assemble visual components into a visual interface for monitoring and managing context-aware services according to the spatial-containment relationships between their targets in the physical world by using underlying location-sensing systems. End-users can manually deploy and customize context-aware services through user-friendly GUI-based manipulations for editing documents. This paper presents the design for this framework and describes its implementation and practical applications in user/location-aware assistant systems in two museums.

  • Synthesis and Refinement Check of Sequence Diagrams

    Hisashi MIYAZAKI  Tomoyuki YOKOGAWA  Sousuke AMASAKI  Kazuma ASADA  Yoichiro SATO  

     
    PAPER

      Vol:
    E95-D No:9
      Page(s):
    2193-2201

    During a software development phase where a product is progressively elaborated, it is difficult to guarantee that the refined product retains its original behaviors. In this paper, we propose a method to detect refinement errors in UML sequence diagrams using LTSA (Labeled Transition System Analyzer). The method integrates multiple sequence diagrams using hMSC (high-level Message Sequence Charts) into a sequence diagram. Then, the method translates the diagram into FSP representation, which is the input language of LTSA. The method also supports some combined fragment operators in the UML 2.0 specification. We applied the method to some examples of refined sequence diagrams and checked the correctness of refinement. As a result, we confirmed the method can detect refinement errors in practical time.

  • Incentive Service Differentiation for P2P Content Sharing by Wireless Users

    Masato YAMADA  Kenichiro SATO  Ryoichi SHINKUMA  Tatsuro TAKAHASHI  

     
    PAPER-Network

      Vol:
    E90-B No:12
      Page(s):
    3561-3571

    Wireless content sharing where peers share content and services via wireless access networks requires user contributions, as in fixed P2P content sharing. However, in wireless access environments, since the resources of mobile terminals are strictly limited, mobile users are not as likely to contribute as ones in fixed environments. Therefore, incentives to encourage user contributions are more significant in wireless access environments. Although an incentive service differentiation architecture where the content transfer rate is adjusted according to the contributions of each downloading user has been already proposed for fixed P2P, it may not work well in wireless access environments because several factors effect wireless throughput. In this paper, we propose a novel architecture for contribution-based transfer-rate differentiation using wireless quality of service (QoS) techniques that motivates users to contribute their resources for wireless content sharing. We also propose a radio resource assignment method for our architecture. Computer simulations and game-theoretic calculations validate our architecture.

  • A Component Framework for Document-Centric Networking

    Ichiro SATOH  

     
    PAPER-Mobile Agent

      Vol:
    E87-B No:7
      Page(s):
    1826-1833

    In this paper we present a component approach for configurable network processing for active documents. The approach has two key ideas. The first is to enable documents to process themselves on networks. That is, documents can define their own itineraries, like the notion of active packets in active network technology. The second is to enable documents to transmit other documents to their destinations as first-class objects, such as the notion of active nodes in active netwwork technology. The approach also enables buidling and managing active documents as compound documents. The dynamic deployment of network processing for exchanging documents can be defined and achieved by means of GUI-based manipulation of compound documents. Therefore, the approach allows a user to easily and rapidly develop and customize network processing in the same way as if that user had edited the documents. A prototype implementation of the approach and its applications were constructed on a Java-based mobile agent system to evaluate the effectiveness of the approach.

  • Metal Nanostructure of Metal/Organic Interface Causing Photocurrent Multiplication Phenomenon

    Masahiro HIRAMOTO  Ichiro SATO  Masaaki YOKOYAMA  

     
    LETTER-Electronic Devices

      Vol:
    E85-C No:6
      Page(s):
    1253-1255

    Metal nanostructure of organic/metal interface showing photocurrent multiplication phenomenon more than 105-fold was investigated. Au films deposited on organic films were revealed to be a gathering of nanoparticles and the multiplication rate can be tuned by the particle size. Spatial gaps formed between Au sphere and organic surface, which provide the hole accumulation sites (structural trap), was concluded to be indispensable for the photocurrent multiplication.

  • A Formal Approach for Milk-Run Transport Logistics

    Ichiro SATOH  

     
    PAPER

      Vol:
    E91-A No:11
      Page(s):
    3261-3268

    A formal approach for specifying and reasoning about earth-friendly logistics management systems is presented. To reduce fossil fuel consumption and carbon dioxide emissions resulting from transport, we must enhance the transport efficiency of trucks, which play an essential role as carriers in modern logistics services. This paper addresses the milk-run approach. It is one of the most effective and popular solutions to this problem, but it makes it be complicated to implement in a logistics management system. We propose a language for specifying the routes of trucks and an order relation between the requirements of routes and the possible routes of trucks. The former is formulated as process calculus and the latter selects suitable trucks according to their routes.

  • Design and Implementation of Context-Aware Musuem Guide Agents

    Ichiro SATOH  

     
    PAPER-Agent-based System

      Vol:
    E93-D No:4
      Page(s):
    789-799

    This paper presents an agent-based system for building and operating context-aware services in public spaces, including museums. The system provides users with agents and detects the locations of users and deploys location-aware user-assistant agents at computers near the their current locations by using active RFID-tags. When a visitor moves between exhibits in a museum, this dynamically deploys his/her agent at the computers close to the exhibits by using mobile agent technology. It annotates the exhibits in his/her personalized form and navigate him/her user to the next exhibits along his/her routes. It also introduces user movement as a natural approach to interacting between users and agents. To demonstrate the utility and effectiveness of the system, we constructed location/user-aware visitor-guide services and experimented them for two weeks in a public museum.

  • Mobile Applications in Ubiquitous Computing Environments

    Ichiro SATOH  

     
    PAPER-Application

      Vol:
    E88-B No:3
      Page(s):
    1026-1033

    In a ubiquitous computing environment, people are surrounded by hundreds of mobile or embedded computers each of which may be used to support one or more user applications due to limitations in their individual computational capabilities. We need an approach to coordinating heterogeneous computers that acts as a virtual computer around a mobile and ubiquitous computing environment and supports various applications beyond the capabilities of single computers. This paper presents a framework for building and aggregating distributed applications from one or more mobile components that can be dynamically deployed at mobile or stationary computers during the execution of the application. Since the approach involves mobile-transparent communications between components and component relocation semantics, it enables a federation of components to adapt its structure and deployment on multiple computers whose computational resources, such as input and output devices, can satisfy the requirement of the components in a self-organized manner. This paper also describes a prototype implementation of the approach and its application.

  • Incentive-Rewarding Mechanism for User-position Control in Mobile Services

    Makoto YOSHINO  Kenichiro SATO  Ryoichi SHINKUMA  Tatsuro TAKAHASHI  

     
    PAPER

      Vol:
    E91-B No:10
      Page(s):
    3132-3140

    When the number of users in a service area increases in mobile multimedia services, no individual user can obtain satisfactory radio resources such as bandwidth and signal power because the resources are limited and shared. A solution for such a problem is user-position control. In the user-position control, the operator informs users of better communication areas (or spots) and navigates them to these positions. However, because of subjective costs caused by subjects moving from their original to a new position, they do not always attempt to move. To motivate users to contribute their resources in network services that require resource contributions for users, incentive-rewarding mechanisms have been proposed. However, there are no mechanisms that distribute rewards appropriately according to various subjective factors involving users. Furthermore, since the conventional mechanisms limit how rewards are paid, they are applicable only for the network service they targeted. In this paper, we propose a novel incentive-rewarding mechanism to solve these problems, using an external evaluator and interactive learning agents. We also investigated ways of appropriately controlling rewards based on user contributions and system service quality. We applied the proposed mechanism and reward control to the user-position control, and demonstrated its validity.

  • Challenge to the New Infrastructure and Users' Embarrassment in Network Management Field

    Keiichiro SATO  

     
    INVITED PAPER

      Vol:
    E78-B No:1
      Page(s):
    11-16

    The availability of new technologies in the computer and network industry has allowed us to benefit from a wider choice when building new information systems. This paper presents Japan Airlines' challenge to develop a new information network and management infrastructure based on the new technology. Compared with the existing main-frame environment, the new infrastructure will give us a more comfortable and economic network computing environment. Once we think about network management, there are so many issues to be solved. All existing network elements have their own management consoles with different interfaces and commands. Net managers are swimming in the pool of system consoles looking for the one that exactly tells them what is going on at the user site. The industry standard SNMP offers us a much better environment. However, there is still a long way to go before reaching a world where net managers find a single management console with a single object to manage that is composed of all network elements.

  • A Mobile Agent-Based Framework for Rapidly Building and Managing Application-Specific Overlay Networks

    Ichiro SATOH  

     
    PAPER

      Vol:
    E89-B No:9
      Page(s):
    2404-2413

    A framework for deploying application-specific overlay networking is presented. It enables network protocols for transmitting data and agents to be naturally facilitated as mobile agents. It can also implement the deployment of mobile agent-based protocols within mobile agents. It can customize the deployment of network protocols as well as data transmission by migrating and replacing corresponding mobile agent-based protocols. It provides a self-deployment mechanism for the overlay network. This paper describes the system and its prototype implementation, which uses Java as both the implementation language and the protocol development language.

  • Symbolic Representation of Time Petri Nets for Efficient Bounded Model Checking

    Nao IGAWA  Tomoyuki YOKOGAWA  Sousuke AMASAKI  Masafumi KONDO  Yoichiro SATO  Kazutami ARIMOTO  

     
    LETTER-Software System

      Pubricized:
    2019/12/20
      Vol:
    E103-D No:3
      Page(s):
    702-705

    Safety critical systems are often modeled using Time Petri Nets (TPN) for analyzing their reliability with formal verification methods. This paper proposed an efficient verification method for TPN introducing bounded model checking based on satisfiability solving. The proposed method expresses time constraints of TPN by Difference Logic (DL) and uses SMT solvers for verification. Its effectiveness was also demonstrated with an experiment.

1-20hit(21hit)