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[Keyword] display(157hit)

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  • Simulation of Reconstructed Holographic Images Considering Optical Phase Distribution in Small Liquid Crystal Pixels

    Yoshitomo ISOMAE  Yosei SHIBATA  Takahiro ISHINABE  Hideo FUJIKAKE  

     
    BRIEF PAPER

      Vol:
    E100-C No:11
      Page(s):
    1043-1046

    We proposed the simulation method of reconstructed holographic images in considering phase distribution in the small pixels of liquid crystal spatial light modulator (LC-SLM) and clarified zero-order diffraction appeared on the reconstructed images when the phase distribution in a single pixel is non-uniform. These results are useful for design of fine LC-SLM for realizing wide-viewing-angle holographic displays.

  • Foldable Liquid Crystal Devices Using Ultra-Thin Polyimide Substrates and Bonding Polymer Spacers

    Yuusuke OBONAI  Yosei SHIBATA  Takahiro ISHINABE  Hideo FUJIKAKE  

     
    BRIEF PAPER

      Vol:
    E100-C No:11
      Page(s):
    1039-1042

    We developed flexible liquid crystal devices using ultra-thin polyimide substrates and bonding polymer spacers, and discussed the effects of polymer spacer structure on the cell thickness uniformity of flexible LCDs. We clarified that the lattice-shaped polymer spacer is effective to stabilize the cell thickness by suppressing the flow of the liquid crystal during bending process.

  • Study on Compact Head-Mounted Display System Using Electro-Holography for Augmented Reality Open Access

    Eishin MURAKAMI  Yuki OGURO  Yuji SAKAMOTO  

     
    INVITED PAPER

      Vol:
    E100-C No:11
      Page(s):
    965-971

    Head-mounted displays (HMDs) and augmented reality (AR) are actively being studied. However, ordinary AR HMDs for visual assistance have a problem in which users have difficulty simultaneously focusing their eyes on both the real target object and the displayed image because the image can only be displayed at a fixed distance from an user's eyes in contrast to where the real object three-dimensionally exists. Therefore, we considered incorporating a holographic technology, an ideal three-dimensional (3D) display technology, into an AR HMD system. A few studies on holographic HMDs have had technical problems, and they have faults in size and weight. This paper proposes a compact holographic AR HMD system with the purpose of enabling an ideal 3D AR HMD system which can correctly reconstruct the image at any depth. In this paper, a Fourier transform optical system (FTOS) was implemented using only one lens in order to achieve a compact and lightweight structure, and a compact holographic AR HMD system was constructed. The experimental results showed that the proposed system can reconstruct sharp images at the correct depth for a wide depth range. This study enabled an ideal 3D AR HMD system that enables simultaneous viewing of both the real target object and the reconstructed image without feeling visual fatigue.

  • Evaluation of Phase Retardation of Curved Thin Polycarbonate Substrates for Wide-viewing Angle Flexible Liquid Crystal Displays Open Access

    Shuichi HONDA  Takahiro ISHINABE  Yosei SHIBATA  Hideo FUJIKAKE  

     
    INVITED PAPER

      Vol:
    E100-C No:11
      Page(s):
    992-997

    We investigated the effects of a bending stress on the change in phase retardation of curved polycarbonate substrates and optical characteristics of flexible liquid crystal displays (LCDs). We clarified that the change in phase retardation was extremely small even for the substrates with a small radius of curvature, because bending stresses occurred in the inner and upper surfaces are canceled each other out. We compensated for the phase retardation of polycarbonate substrates by a positive C-plate and successfully suppressed light leakage in both non-curved and curved states. These results indicate the feasibility of high-quality flexible LCDs using polycarbonate substrates even in curved states.

  • Generating Questions for Inquiry-Based Learning of History in Elementary Schools by Using Stereoscopic 3D Images Open Access

    Takashi SHIBATA  Kazunori SATO  Ryohei IKEJIRI  

     
    INVITED PAPER

      Vol:
    E100-C No:11
      Page(s):
    1012-1020

    We conducted experimental classes in an elementary school to examine how the advantages of using stereoscopic 3D images could be applied in education. More specifically, we selected a unit of the Tumulus period in Japan for sixth-graders as the source of our 3D educational materials. This unit represents part of the coursework for the topic of Japanese history. The educational materials used in our study included stereoscopic 3D images for examining the stone chambers and Haniwa (i.e., terracotta clay figures) of the Tumulus period. The results of our experimental class showed that 3D educational materials helped students focus on specific parts in images such as attached objects of the Haniwa and also understand 3D spaces and concavo-convex shapes. The experimental class revealed that 3D educational materials also helped students come up with novel questions regarding attached objects of the Haniwa, and Haniwa's spatial balance and spatial alignment. The results suggest that the educational use of stereoscopic 3D images is worthwhile in that they lead to question and hypothesis generation and an inquiry-based learning approach to history.

  • Power Reduction of OLED Displays by Tone Mapping Based on Helmholtz-Kohlrausch Effect

    Tomokazu SHIGA  Soshi KITAHARA  

     
    PAPER

      Vol:
    E100-C No:11
      Page(s):
    1026-1030

    The Helmholtz-Kohlraush effect is a visual characteristic that humans perceive color having higher saturation as brighter. In the proposed method, the pixel value is reduced by increasing the saturation while maintaining the hue and value of HSV color space, resulting in power saving of OLED displays since the power consumption of OLED displays directly depends on the pixel value. Although the luminance decreases, brightness of image is maintained by the Helmholtz-Kohlraush effect. In order to suppress excessive increase of saturation, the increase factor of saturation is reduced with an increase in brightness. As maximum increase factor of saturation, kMAX, increases, more power is reduced but unpleasant color change takes place. From the subjective evaluation experiment with the 23 test images consisting of skin, natural and non-natural images, it is found that kMAX is less than 2.0 to suppress the unpleasant color change. When kMAX is 2.0, the power saving is 8.0%. The effectiveness of the proposed technique is confirmed by using a smart phone having 4.5 inches diagonal RGB AMOLED display.

  • Physically-Correct Light-Field Factorization for Perspective Images

    Shu KONDO  Yuto KOBAYASHI  Keita TAKAHASHI  Toshiaki FUJII  

     
    LETTER

      Pubricized:
    2017/06/14
      Vol:
    E100-D No:9
      Page(s):
    2052-2055

    A layered light-field display based on light-field factorization is considered. In the original work, the factorization is formulated under the assumption that the light field is captured with orthographic cameras. In this paper, we introduce a generalized framework for light-field factorization that can handle both the orthographic and perspective camera projection models. With our framework, a light field captured with perspective cameras can be displayed accurately.

  • A Shadow Cursor for Calibrating Screen Coordinates of Tabletop Displays and Its Evaluation

    Makio ISHIHARA  Yukio ISHIHARA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2017/03/16
      Vol:
    E100-D No:6
      Page(s):
    1271-1279

    This paper discusses the use of a common computer mouse as a pointing interface for tabletop displays. In the use of a common computer mouse for tabletop displays, there might be an angular distance between the screen coordinates and the mouse control coordinates. To align those coordinates, this paper introduces a screen coordinates calibration technique using a shadow cursor. A shadow cursor is the basic idea of manipulating a mouse cursor without any visual feedbacks. The shadow cursor plays an important role in obtaining the angular distance between the two coordinates. It enables the user to perform a simple mouse manipulation so that screen coordinates calibration will be completed in less than a second.

  • Quasi-Black Mask for Low-Cost LCDs by Patterned Alignment Films Formed by an Electro-Spray Deposition Method Open Access

    Yukihiro KUDOH  Yuta UCHIDA  Taiju TAKAHASHI  

     
    INVITED PAPER

      Vol:
    E99-C No:11
      Page(s):
    1244-1248

    A black mask (BM) is a layer used to improve the display quality by suppressing light leakage. In general, the BM is formed by a photolithography process. In this study, a novel technique for the fabrication of a quasi-black mask (q-BM) is proposed; the q-BM was composed of vertical and hybrid orientation areas, patterned by a separation coating technique using an electro-spray deposition method. Using our technique, the q-BM can be formed easily without the additional masks used for the BM.

  • Misalignment Tolerance of Pluggable Ballpoint-Pen Interconnect of Graded-Index Plastic Optical Fiber for 4K/8K UHD Display Open Access

    Azusa INOUE  Yasuhiro KOIKE  

     
    INVITED PAPER

      Vol:
    E99-C No:11
      Page(s):
    1271-1276

    We investigate the influence of launching conditions on misalignment tolerance of pluggable ballpoint-pen interconnects, where graded-index plastic optical fibers (GI POFs) are coupled with ball lenses mounted on their end faces. The lateral-misalignment tolerance of the ballpoint-pen connector decreased with an increase in the driving current of a vertical cavity surface emitting laser (VCSEL) under the center launching condition. This was attributed to the VCSEL multimode oscillation, which increased the connector coupling loss through the higher-order guided mode launching in the GI POF and the resulting output beam expansion in the ballpoint-pen connector. The driving-current dependence of the connector coupling loss could be decreased using offset launchings. For a radial launching offset of 20µm, we could obtain coupling losses below 1dB for lateral coupling offsets of ±50µm with little dependence on the driving current. This suggests that data transmission quality for misaligned connection of the GI POFs can be improved further by optimizing launching systems for the ballpoint-pen interconnects.

  • Address Power Reduction Method for High-Resolution Plasma Display Panels Using Address Data Smoothing Based on a Visual Masking Effect

    Masahiko SEKI  Masato FUJII  Tomokazu SHIGA  

     
    PAPER

      Vol:
    E99-C No:11
      Page(s):
    1277-1282

    This paper proposes an address power reduction method for plasma display panels (PDPs) using subfield data smoothing based on a visual masking effect. High-resolution, high-frame-rate PDPs have large address power loss caused by parasitic capacitance. Although the address power is reduced by smoothing the subfield data, noise is generated. The proposed method reduces the address power while maintaining the image quality by choosing the smoothing area of the address data based on the visual masking effect. The results of subjective assessment for the images based on smoothed address data indicate that image quality is maintained.

  • Flexible Ultra-Thin Liquid Crystal Devices Using Coat-Debond Polyimide Substrates and Etched Post Spacers Open Access

    Yuusuke OBONAI  Yosei SHIBATA  Takahiro ISHINABE  Hideo FUJIKAKE  

     
    INVITED PAPER

      Vol:
    E99-C No:11
      Page(s):
    1228-1233

    We developed flexible LC devices using coat-debond polyimide substrates with a low birefringence and etched post spacers, and clarified that flexible LCDs using post spacers with small spacer distance have a high flexibility without degradation of the image quality. This result ensured the feasibility of flexible LCDs using coat-debond method.

  • Control of Morphology and Alignment of Liquid Crystal Droplets in Molecular-Aligned Polymer for Substrate-Free Displays Open Access

    Daisuke SASAKI  Yosei SHIBATA  Takahiro ISHINABE  Hideo FUJIKAKE  

     
    INVITED PAPER

      Vol:
    E99-C No:11
      Page(s):
    1234-1239

    We have proposed composite films composed of a molecular-aligned polymer and liquid crystal (LC) for substrate-free liquid crystal displays with high-contrast images. We successfully controlled the molecular alignment of the LC and formed molecular-aligned LC droplets in the polymer by controlling the fluidity of the LC/monomer mixture and the curing rate of the monomer.

  • Fast Spectral BRDF & BTDF Measurements for Characterization of Displays and Components Open Access

    Pierre BOHER  Thierry LEROUX  Véronique COLLOMB-PATTON  Thibault BIGNON  

     
    INVITED PAPER

      Vol:
    E99-C No:11
      Page(s):
    1255-1263

    In the present paper we show how to obtain rapidly the spectral BRDF and BTDF of different display components or transparent displays using Fourier optics system under different illumination configurations. Results can be used to simulate the entire structure of a LCD display or to predict transparent display performances under various illuminations.

  • JND-Based Power Consumption Reduction for OLED Displays

    Ji-Hoon CHOI  Oh-Young LEE  Myong-Young LEE  Kyung-Jin KANG  Jong-Ok KIM  

     
    PAPER-Image

      Vol:
    E99-A No:9
      Page(s):
    1691-1699

    With the appearance of large OLED panels, the OLED TV industry has experienced significant growth. However, this technology is still in the early stages of commercialization, and some technical challenges remain to be overcome. During the development phase of a product, power consumption is one of the most important considerations. To reduce power consumption in OLED displays, we propose a method based on just-noticeable difference (JND). JND refers to the minimum visibility threshold when visual content is altered and results from physiological and psychophysical phenomena in the human visual system (HVS). A JND model suitable for OLED displays is derived from numerous experiments with OLED displays. With the use of JND, it is possible to reduce power consumption while minimizing perceptual image quality degradation.

  • Design and Comparison of Immersive Gesture Interfaces for HMD Based Virtual World Navigation

    Bong-Soo SOHN  

     
    LETTER-Computer Graphics

      Pubricized:
    2016/04/05
      Vol:
    E99-D No:7
      Page(s):
    1957-1960

    Mass-market head mounted displays (HMDs) are currently attracting a wide interest from consumers because they allow immersive virtual reality (VR) experiences at an affordable cost. Flying over a virtual environment is a common application of HMD. However, conventional keyboard- or mouse-based interfaces decrease the level of immersion. From this motivation, we design three types of immersive gesture interfaces (bird, superman, and hand) for the flyover navigation. A Kinect depth camera is used to recognize each gesture by extracting and analyzing user's body skeletons. We evaluate the usability of each interface through a user study. As a result, we analyze the advantages and disadvantages of each interface, and demonstrate that our gesture interfaces are preferable for obtaining a high level of immersion and fun in an HMD based VR environment.

  • A Gaze-Reactive Display for Simulating Depth-of-Field of Eyes When Viewing Scenes with Multiple Depths

    Tatsuro ORIKASA  Takayuki OKATANI  

     
    PAPER-Computer Graphics

      Pubricized:
    2015/11/30
      Vol:
    E99-D No:3
      Page(s):
    739-746

    The the depth-of-field limitation of our eyes causes out-of-focus blur in the retinal images. The blur dynamically changes whenever we change our gaze and accordingly the scene point we are looking at changes its depth. This paper proposes an image display that reproduces retinal out-of-focus blur by using a stereoscopic display and eye trackers. Its purpose is to provide the viewer with more realistic visual experiences than conventional (stereoscopic) displays. Unlike previous similar systems that track only one of the viewer's eyes to estimate the gaze depth, the proposed system tracks both eyes individually using two eye trackers and estimates the gaze depth from the convergence angle calculated by triangulation. This provides several advantages over existing schemes, such as being able to deal with scenes having multiple depths. We describe detailed implementations of the proposed system and show the results of an experiment conducted to examine its effectiveness. In the experiment, creating a scene having two depths using two LCD displays together with a half mirror, we examined how difficult it is for viewers to distinguish between the real scene and its virtual reproduction created by the proposed display system. The results of the experiment show the effectiveness of the proposed approach.

  • A Novel Earthquake Education System Based on Virtual Reality

    Xiaoli GONG  Yanjun LIU  Yang JIAO  Baoji WANG  Jianchao ZHOU  Haiyang YU  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2015/09/16
      Vol:
    E98-D No:12
      Page(s):
    2242-2249

    An earthquake is a destructive natural disaster, which cannot be predicted accurately and causes devastating damage and losses. In fact, many of the damages can be prevented if people know what to do during and after earthquakes. Earthquake education is the most important method to raise public awareness and mitigate the damage caused by earthquakes. Generally, earthquake education consists of conducting traditional earthquake drills in schools or communities and experiencing an earthquake through the use of an earthquake simulator. However, these approaches are unrealistic or expensive to apply, especially in underdeveloped areas where earthquakes occur frequently. In this paper, an earthquake drill simulation system based on virtual reality (VR) technology is proposed. A User is immersed in a 3D virtual earthquake environment through a head mounted display and is able to control the avatar in a virtual scene via Kinect to respond to the simulated earthquake environment generated by SIGVerse, a simulation platform. It is a cost effective solution and is easy to deploy. The design and implementation of this VR system is proposed and a dormitory earthquake simulation is conducted. Results show that powerful earthquakes can be simulated successfully and the VR technology can be applied in the earthquake drills.

  • Flexible Polymer-Wall-Stabilized Blue-Phase Liquid Crystal Cell Using Plastic Substrates

    Hideki SAKAI  Takahiro ISHINABE  Hideo FUJIKAKE  

     
    BRIEF PAPER

      Vol:
    E98-C No:11
      Page(s):
    1043-1046

    To develop a flexible liquid crystal display (LCD) with a wide viewing angle range and high contrast ratio, we have proposed a flexible blue-phase LC device sustained by polymer walls inside the LC cell. We clarified that the polymer walls can maintain a constant cell gap and suppress the generation of alignment defects of the blue-phase LC in a bending state.

  • Multi-Phase Convex Lens Array for Directional Backlights to Improve Luminance Distribution of Autostereoscopic Display Open Access

    Shuta ISHIZUKA  Takuya MUKAI  Hideki KAKEYA  

     
    INVITED PAPER

      Vol:
    E98-C No:11
      Page(s):
    1023-1027

    We realize homogenous luminance of the directional backlight for the time-division multiplexing autostereoscopic display using a convex lens array with the elemental lenses whose phase of placement in each row differs from one another. The validity of the proposed optical design is confirmed by a prototype system.

21-40hit(157hit)