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[Keyword] dynamic programming(66hit)

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  • Evaluation of Non-GPS Train Localization Schemes Using a Commodity Smartphone with Built-In Sensors

    Masaya NISHIGAKI  Takaaki HASEGAWA  Yuki SAIGUSA  

     
    PAPER

      Pubricized:
    2022/11/04
      Vol:
    E106-A No:5
      Page(s):
    784-792

    In this paper, we compare performances of train localization schemes by the dynamic programming of various sensor information obtained from a smartphone attached to a train, and further discuss the most superior sensor information and scheme in this localization system. First, we compare the localization performances of single sensor information schemes, such as 3-axis acceleration information, acoustic information, 3-axis magnetic information, and barometric pressure information. These comparisons reveal that the lateral acceleration information input scheme has the best localization performance. Furthermore, we optimize each data fusion scheme and compare the localization performances of the data-fusion schemes using the optimal ratio of coefficients. The results show that the hybrid scheme has the best localization performance, with a root mean squared error (RMSE) of 12.2 m. However, there are no differences between the RMSEs of the input fusion scheme and 3-axis acceleration input scheme in the most significant three digits. Consequently, we conclude that the 3-axis acceleration input fusion scheme is the most reasonable in terms of simplicity.

  • Gait Phase Partitioning and Footprint Detection Using Mutually Constrained Piecewise Linear Approximation with Dynamic Programming

    Makoto YASUKAWA  Yasushi MAKIHARA  Toshinori HOSOI  Masahiro KUBO  Yasushi YAGI  

     
    PAPER-Rehabilitation Engineering and Assistive Technology

      Pubricized:
    2021/08/02
      Vol:
    E104-D No:11
      Page(s):
    1951-1962

    Human gait analysis has been widely used in medical and health fields. It is essential to extract spatio-temporal gait features (e.g., single support duration, step length, and toe angle) by partitioning the gait phase and estimating the footprint position/orientation in such fields. Therefore, we propose a method to partition the gait phase given a foot position sequence using mutually constrained piecewise linear approximation with dynamic programming, which not only represents normal gait well but also pathological gait without training data. We also propose a method to detect footprints by accumulating toe edges on the floor plane during stance phases, which enables us to detect footprints more clearly than a conventional method. Finally, we extract four spatial/temporal gait parameters for accuracy evaluation: single support duration, double support duration, toe angle, and step length. We conducted experiments to validate the proposed method using two types of gait patterns, that is, healthy and mimicked hemiplegic gait, from 10 subjects. We confirmed that the proposed method could estimate the spatial/temporal gait parameters more accurately than a conventional skeleton-based method regardless of the gait pattern.

  • Multi-Layered DP Quantization Algorithm Open Access

    Yukihiro BANDOH  Seishi TAKAMURA  Hideaki KIMATA  

     
    PAPER-Image

      Vol:
    E103-A No:12
      Page(s):
    1552-1561

    Designing an optimum quantizer can be treated as the optimization problem of finding the quantization indices that minimize the quantization error. One solution to the optimization problem, DP quantization, is based on dynamic programming. Some applications, such as bit-depth scalable codec and tone mapping, require the construction of multiple quantizers with different quantization levels, for example, from 12bit/channel to 10bit/channel and 8bit/channel. Unfortunately, the above mentioned DP quantization optimizes the quantizer for just one quantization level. That is, it is unable to simultaneously optimize multiple quantizers. Therefore, when DP quantization is used to design multiple quantizers, there are many redundant computations in the optimization process. This paper proposes an extended DP quantization with a complexity reduction algorithm for the optimal design of multiple quantizers. Experiments show that the proposed algorithm reduces complexity by 20.8%, on average, compared to conventional DP quantization.

  • Sparse DP Quantization Algorithm Open Access

    Yukihiro BANDOH  Seishi TAKAMURA  Atsushi SHIMIZU  

     
    PAPER-Image

      Vol:
    E102-A No:3
      Page(s):
    553-565

    We formulate the design of an optimal quantizer as an optimization problem that finds the quantization indices that minimize quantization error. As a solution of the optimization problem, an approach based on dynamic programming, which is called DP quantization, is proposed. It is observed that quantized signals do not always contain all kinds of signal values which can be represented with given bit-depth. This property is called amplitude sparseness. Because quantization is the amplitude discretization of signal value, amplitude sparseness is closely related to quantizer design. Signal values with zero frequency do not impact quantization error, so there is the potential to reduce the complexity of the optimal quantizer by not computing signal values that have zero frequency. However, conventional methods for DP quantization were not designed to consider amplitude sparseness, and so fail to reduce complexity. The proposed algorithm offers a reduced complexity optimal quantizer that minimizes quantization error while addressing amplitude sparseness. Experimental results show that the proposed algorithm can achieve complexity reduction over conventional DP quantization by 82.9 to 84.2% on average.

  • A New Discrete Gaussian Sampler over Orthogonal Lattices

    Dianyan XIAO  Yang YU  Jingguo BI  

     
    PAPER-Cryptography and Information Security

      Vol:
    E101-A No:11
      Page(s):
    1880-1887

    Discrete Gaussian is a cornerstone of many lattice-based cryptographic constructions. Aiming at the orthogonal lattice of a vector, we propose a discrete Gaussian rejection sampling algorithm, by modifying the dynamic programming process for subset sum problems. Within O(nq2) time, our algorithm generates a distribution statistically indistinguishable from discrete Gaussian at width s>ω(log n). Moreover, we apply our sampling algorithm to general high-dimensional dense lattices, and orthogonal lattices of matrices $matAinZ_q^{O(1) imes n}$. Compared with previous polynomial-time discrete Gaussian samplers, our algorithm does not rely on the short basis.

  • Fast Enumeration of All Pareto-Optimal Solutions for 0-1 Multi-Objective Knapsack Problems Using ZDDs

    Hirofumi SUZUKI  Shin-ichi MINATO  

     
    PAPER

      Vol:
    E101-A No:9
      Page(s):
    1375-1382

    Finding Pareto-optimal solutions is a basic approach in multi-objective combinatorial optimization. In this paper, we focus on the 0-1 multi-objective knapsack problem, and present an algorithm to enumerate all its Pareto-optimal solutions, which improves upon the method proposed by Bazgan et al. Our algorithm is based on dynamic programming techniques using an efficient data structure called zero-suppressed binary decision diagram (ZDD), which handles a set of combinations compactly. In our algorithm, we utilize ZDDs for storing all the feasible solutions compactly, and pruning inessential partial solutions as quickly as possible. As an output of the algorithm, we can obtain a useful ZDD indexing all the Pareto-optimal solutions. The results of our experiments show that our algorithm is faster than the previous method for various types of three- and four-objective instances, which are difficult problems to solve.

  • A Study on Video Generation Based on High-Density Temporal Sampling

    Yukihiro BANDOH  Seishi TAKAMURA  Atsushi SHIMIZU  

     
    LETTER

      Pubricized:
    2017/06/14
      Vol:
    E100-D No:9
      Page(s):
    2044-2047

    In current video encoding systems, the acquisition process is independent from the video encoding process. In order to compensate for the independence, pre-filters prior to the encoder are used. However, conventional pre-filters are designed under constraints on the temporal resolution, so they are not optimized enough in terms of coding efficiency. By relaxing the restriction on the temporal resolution of current video encoding systems, there is a good possibility to generate a video signal suitable for the video encoding process. This paper proposes a video generation method with an adaptive temporal filter that utilizes a temporally over-sampled signal. The filter is designed based on dynamic-programming. Experimental results show that the proposed method can reduce encoding rate on average by 3.01 [%] compared to the constant mean filter.

  • Optimal Spectrum Allocation in the Dynamic Heterogeneous Cellular Network

    Xiong ZHOU  Suili FENG  Yuehua DING  

     
    PAPER-Wireless Communication Technologies

      Vol:
    E99-B No:1
      Page(s):
    240-248

    In the dynamic heterogeneous cellular network, spectrum allocation deeply impacts the quality of service and performance of network. In this paper, spectrum allocation is formulated as a dynamic programming problem. A two-level framework is proposed by jointly considering users' dynamic service selection and provider's spectrum allocation. In the first level, the users' service selection is modeled as an evolutionary game, and an evolutionary equilibrium is obtained. In the second level, the service provider allocates the spectral resources to macrocells and femtocells according to the users' strategies, so as to maximize its profits. By jointly considering the service selection and spectrum allocation, the equilibriums of the dynamic network are found. The stability of the equilibriums is analyzed and proven. The proposed two-level framework is validated by the numerical simulation.

  • Dominating Sets in Two-Directional Orthogonal Ray Graphs

    Asahi TAKAOKA  Satoshi TAYU  Shuichi UENO  

     
    LETTER-Fundamentals of Information Systems

      Pubricized:
    2015/05/08
      Vol:
    E98-D No:8
      Page(s):
    1592-1595

    A 2-directional orthogonal ray graph is an intersection graph of rightward rays (half-lines) and downward rays in the plane. We show a dynamic programming algorithm that solves the weighted dominating set problem in O(n3) time for 2-directional orthogonal ray graphs, where n is the number of vertices of a graph.

  • A Novel Processing Scheme of Dynamic Programming Based Track-Before-Detect in Passive Bistatic Radar

    Xin GUAN  Lihua ZHONG  Donghui HU  Chibiao DING  

     
    PAPER-Sensing

      Vol:
    E98-B No:5
      Page(s):
    962-973

    Weak target detection is a key problem in passive bistatic radar (PBR). Track-before-detect (TBD) is an effective solution which has drawn much attention recently. However, TBD has not been fully developed in PBR. In this paper, the transition function and the selection of parameters in dynamic programming are analyzed in PBR. Then a novel processing scheme of dynamic programming based TBD is proposed to reduce the computation complexity without severely decreasing the detection performance. Discussions including complexity, detection performance, threshold determination, selection of parameters and detection of multitarget, are presented in detail. The new method can provide fast implementation with only a slight performance penalty. In addition, good multitarget detection performance can be achieved by using this method. Simulations are carried out to present the performance of the proposed processing scheme.

  • Foreground Segmentation via Dynamic Programming

    Bing LUO  Chao HUANG  Lei MA  Wei LI  Qingbo WU  

     
    LETTER-Image Recognition, Computer Vision

      Vol:
    E97-D No:10
      Page(s):
    2818-2822

    This paper proposes a novel method to segment the object of a specific class based on a rough detection window (such as Deformable Part Model (DPM) in this paper), which is robust to the positions of the bounding boxes. In our method, the DPM is first used to generate the root and part windows of the object. Then a set of object part candidates are generated by randomly sampling windows around the root window. Furthermore, an undirected graph (the minimum spanning tree) is constructed to describe the spatial relationships between the part windows. Finally, the object is segmented by grouping the part proposals on the undirected graph, which is formulated as an energy function minimization problem. A novel energy function consisting of the data term and the smoothness term is designed to characterize the combination of the part proposals, which is globally minimized by the dynamic programming on a tree. Our experimental results on challenging dataset demonstrate the effectiveness of the proposed method.

  • Robust and Fast Phonetic String Matching Method for Lyric Searching Based on Acoustic Distance

    Xin XU  Tsuneo KATO  

     
    PAPER-Music Information Processing

      Vol:
    E97-D No:9
      Page(s):
    2501-2509

    This paper proposes a robust and fast lyric search method for music information retrieval (MIR). The effectiveness of lyric search systems based on full-text retrieval engines or web search engines is highly compromised when the queries of lyric phrases contain incorrect parts due to mishearing. To improve the robustness of the system, the authors introduce acoustic distance, which is computed based on a confusion matrix of an automatic speech recognition experiment, into Dynamic-Programming (DP)-based phonetic string matching to identify the songs that the misheard lyric phrases refer to. An evaluation experiment verified that the search accuracy is increased by 4.4% compared with the conventional method. Furthermore, in this paper a two-pass search algorithm is proposed to realize real-time execution. The algorithm pre-selects the probable candidates using a rapid index-based search in the first pass and executes a DP-based search process with an adaptive termination strategy in the second pass. Experimental results show that the proposed search method reduced processing time by more than 86.2% compared with the conventional methods for the same search accuracy.

  • Orientation-Compensative Signal Registration for Owner Authentication Using an Accelerometer

    Trung Thanh NGO  Yasushi MAKIHARA  Hajime NAGAHARA  Yasuhiro MUKAIGAWA  Yasushi YAGI  

     
    PAPER-Pattern Recognition

      Vol:
    E97-D No:3
      Page(s):
    541-553

    Gait-based owner authentication using accelerometers has recently been extensively studied owing to the development of wearable electronic devices. An actual gait signal is always subject to change due to many factors including variation of sensor attachment. In this research, we tackle to the practical sensor-orientation inconsistency, for which signal sequences are captured at different sensor orientations. We present an iterative signal matching algorithm based on phase-registration technique to simultaneously estimate relative sensor-orientation and register the 3D acceleration signals. The iterative framework is initialized by using 1D orientation-invariant resultant signals which are computed from 3D signals. As a result, the matching algorithm is robust to any initial sensor-orientation. This matching algorithm is used to match a probe and a gallery signals in the proposed owner authentication method. Experiments using actual gait signals under various conditions such as different days, sensors, weights being carried, and sensor orientations show that our authentication method achieves positive results.

  • On the Minimum Caterpillar Problem in Digraphs

    Taku OKADA  Akira SUZUKI  Takehiro ITO  Xiao ZHOU  

     
    PAPER-Algorithms and Data Structures

      Vol:
    E97-A No:3
      Page(s):
    848-857

    Suppose that each arc in a digraph D = (V,A) has two costs of non-negative integers, called a spine cost and a leaf cost. A caterpillar is a directed tree consisting of a single directed path (of spine arcs) and leaf vertices each of which is incident to the directed path by exactly one incoming arc (leaf arc). For a given terminal set K ⊆ V, we study the problem of finding a caterpillar in D such that it contains all terminals in K and its total cost is minimized, where the cost of each arc in the caterpillar depends on whether it is used as a spine arc or a leaf arc. In this paper, we first show that the problem is NP-hard for any fixed constant number of terminals with |K| ≥ 3, while it is solvable in polynomial time for at most two terminals. We also give an inapproximability result for any fixed constant number of terminals with |K| ≥ 3. Finally, we give a linear-time algorithm to solve the problem for digraphs with bounded treewidth, where the treewidth for a digraph D is defined as the one for the underlying graph of D. Our algorithm runs in linear time even if |K| = O(|V|), and the hidden constant factor of the running time is just a single exponential of the treewidth.

  • A GPU Implementation of Dynamic Programming for the Optimal Polygon Triangulation

    Yasuaki ITO  Koji NAKANO  

     
    PAPER

      Vol:
    E96-D No:12
      Page(s):
    2596-2603

    This paper presents a GPU (Graphics Processing Units) implementation of dynamic programming for the optimal polygon triangulation. Recently, GPUs can be used for general purpose parallel computation. Users can develop parallel programs running on GPUs using programming architecture called CUDA (Compute Unified Device Architecture) provided by NVIDIA. The optimal polygon triangulation problem for a convex polygon is an optimization problem to find a triangulation with minimum total weight. It is known that this problem for a convex n-gon can be solved using the dynamic programming technique in O(n3) time using a work space of size O(n2). In this paper, we propose an efficient parallel implementation of this O(n3)-time algorithm on the GPU. In our implementation, we have used two new ideas to accelerate the dynamic programming. The first idea (adaptive granularity) is to partition the dynamic programming algorithm into many sequential kernel calls of CUDA, and to select the best parameters for the size and the number of blocks for each kernel call. The second idea (sliding and mirroring arrangements) is to arrange the working data for coalesced access of the global memory in the GPU to minimize the memory access overhead. Our implementation using these two ideas solves the optimal polygon triangulation problem for a convex 8192-gon in 5.57 seconds on the NVIDIA GeForce GTX 680, while a conventional CPU implementation runs in 1939.02 seconds. Thus, our GPU implementation attains a speedup factor of 348.02.

  • An Efficient Algorithm for Node-Weighted Tree Partitioning with Subtrees' Weights in a Given Range

    Guangchun LUO  Hao CHEN  Caihui QU  Yuhai LIU  Ke QIN  

     
    PAPER-Fundamentals of Information Systems

      Vol:
    E96-D No:2
      Page(s):
    270-277

    Tree partitioning arises in many parallel and distributed computing applications and storage systems. Some operator scheduling problems need to partition a tree into a number of vertex-disjoint subtrees such that some constraints are satisfied and some criteria are optimized. Given a tree T with each vertex or node assigned a nonnegative integer weight, two nonnegative integers l and u (l < u), and a positive integer p, we consider the following tree partitioning problems: partitioning T into minimum number of subtrees or p subtrees, with the condition that the sum of node weights in each subtree is at most u and at least l. To solve the two problems, we provide a fast polynomial-time algorithm, including a pre-processing method and another bottom-up scheme with dynamic programming. With experimental studies, we show that our algorithm outperforms another prior algorithm presented by Ito et al. greatly.

  • Thresholding Process Based Dynamic Programming Track-Before-Detect Algorithm

    Wei YI  Lingjiang KONG  Jianyu YANG  

     
    PAPER-Sensing

      Vol:
    E96-B No:1
      Page(s):
    291-300

    Dynamic Programming (DP) based Track-Before-Detect (TBD) algorithm is effective in detecting low signal-to-noise ratio (SNR) targets. However, its complexity increases exponentially as the dimension of the target state space increases, so the exact implementation of DP-TBD will become computationally prohibitive if the state dimension is more than two or three, which greatly prevents its applications to many realistic problems. In order to improve the computational efficiency of DP-TBD, a thresholding process based DP-TBD (TP-DP-TBD) is proposed in this paper. In TP-DP-TBD, a low threshold is first used to eliminate the noise-like (with low-amplitude) measurements. Then the DP integration process is modified to only focuses on the thresholded higher-amplitude measurements, thus huge amounts of computation devoted to the less meaningful low-amplitude measurements are saved. Additionally, a merit function transfer process is integrated into DP recursion to guarantee the inheritance and utilization of the target merits. The performance of TP-DP-TBD is investigated under both optical style Cartesian model and surveillance radar model. The results show that substantial computation reduction is achieved with limited performance loss, consequently TP-DP-TBD provides a cost-efficient tradeoff between computational cost and performance. The effect of the merit function transfer on performance is also studied.

  • A Dynamic Programming Approach for Base Station Sleeping in Cellular Networks

    Jie GONG  Sheng ZHOU  Zhisheng NIU  

     
    PAPER-Wireless Communication Technologies

      Vol:
    E95-B No:2
      Page(s):
    551-562

    The energy consumption of the information and communication technology (ICT) industry, which has become a serious problem, is mostly due to the network infrastructure rather than the mobile terminals. In this paper, we focus on reducing the energy consumption of base stations (BSs) by adjusting their working modes (active or sleep). Specifically, the objective is to minimize the energy consumption while satisfying quality of service (QoS, e.g., blocking probability) requirement and, at the same time, avoiding frequent mode switching to reduce signaling and delay overhead. The problem is modeled as a dynamic programming (DP) problem, which is NP-hard in general. Based on cooperation among neighboring BSs, a low-complexity algorithm is proposed to reduce the size of state space as well as that of action space. Simulations demonstrate that, with the proposed algorithm, the active BS pattern well meets the time variation and the non-uniform spatial distribution of system traffic. Moreover, the tradeoff between the energy saving from BS sleeping and the cost of switching is well balanced by the proposed scheme.

  • A Transmission Range Optimization Algorithm to Avoid Energy Holes in Wireless Sensor Networks

    Vinh TRAN-QUANG  Phat NGUYEN HUU  Takumi MIYOSHI  

     
    PAPER-Network

      Vol:
    E94-B No:11
      Page(s):
    3026-3036

    The many-to-one communication nature of wireless sensor networks (WSNs) leads to an unbalanced traffic distribution, and, accordingly, sensor nodes closer to the base station have to transmit more packets than those at the periphery of the network. This problem causes the nodes closer to the base station to deplete their energy prematurely, forming a hole surrounding the base station. This phenomenon is called the energy hole problem, and it severely reduces the network lifetime. In this paper, we present a cooperative power-aware routing algorithm for uniformly deployed WSNs. The proposed algorithm is based on the idea of replacing the constant transmission range of relaying sensor nodes with an adjusted transmission range, in such a way that each individual node consumes its energy smoothly. We formulate the dynamic transmission range adjustment optimization (DTA) problem as a 0-1 Multiple Choice Knapsack Problem (0-1 MCKP) and present a dynamic programming method to solve the optimization problem. Simulations confirm that the proposed method helps to balance the energy consumption of sensor nodes, avoiding the energy hole problem and extending the network lifetime.

  • Kernel Methods for Chemical Compounds: From Classification to Design Open Access

    Tatsuya AKUTSU  Hiroshi NAGAMOCHI  

     
    INVITED PAPER

      Vol:
    E94-D No:10
      Page(s):
    1846-1853

    In this paper, we briefly review kernel methods for analysis of chemical compounds with focusing on the authors' works. We begin with a brief review of existing kernel functions that are used for classification of chemical compounds and prediction of their activities. Then, we focus on the pre-image problem for chemical compounds, which is to infer a chemical structure that is mapped to a given feature vector, and has a potential application to design of novel chemical compounds. In particular, we consider the pre-image problem for feature vectors consisting of frequencies of labeled paths of length at most K. We present several time complexity results that include: NP-hardness result for a general case, polynomial time algorithm for tree structured compounds with fixed K, and polynomial time algorithm for K=1 based on graph detachment. Then we review practical algorithms for the pre-image problem, which are based on enumeration of chemical structures satisfying given constraints. We also briefly review related results which include efficient enumeration of stereoisomers of tree-like chemical compounds and efficient enumeration of outerplanar graphs.

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