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Takao KONDO Shuto YOSHIHARA Kunitake KANEKO Fumio TERAOKA
This paper argues that a layered approach is more suitable for Information Centric Networking (ICN) than a narrow-waist approach and proposes an ICN mechanism called ZINK. In ZINK, a location-independent content name is resolved to a list of node IDs of content servers in the application layer and a node ID is mapped to a node locator in the network layer, which results in scalable locator-based routing. An ID/Locator split approach in the network layer can efficiently support client/serever mobility. Efficient content transfer is achieved by using sophisticated functions in the transport layer such as multipath transfer for bandwidth aggregation or fault tolerance. Existing well-tuned congestion control in the transport layer achieves fairness not only among ICN flows but also among ICN flows and other flows. A proof-of concept prototype of ZINK is implemented on an IPv6 stack. Evaluation results show that the time for content finding is practical, efficient content transfer is possible by using multipath transfer, and the mobility support mechanism is scalable as shown in a nationwide experiment environment in Japan.
Yohei KATAYAMA Takehito YAMAMOTO Yukio TSUKISHIMA Kazuhisa YAMADA Noriyuki TAKAHASHI Atsushi TAKAHARA Akihiro NAKAO
Due to the recent network service market trends, network infrastructure providers must make their network infrastructures tolerant of network service complexity and swift at providing new network services. To achieve this, we first make a design decision for the single domain network infrastructure in which we use network virtualization and separate the network service control and management from the network infrastructure and leave the resource connectivity control and management in the network infrastructure so that the infrastructure can maintain simplicity and the network service can become complex and be quickly provided. Along with the decision, we construct an architecture of the network infrastructure and a network management model. The management model defines a slice as being determined by abstracted resource requirements and restructures the roles and planes from the viewpoint of network infrastructure usability so that network service requesters can manage network resources freely and swiftly in an abstract manner within the authorities the network infrastructure operator provides. We give the details of our design and implementation for a network virtualization management system along with the model. We deployed and evaluated our designed and implemented management system on the Japan national R&E testbed (JGN-X) to confirm the feasibility of our management system design and discuss room for improvement in terms of response time and scalability towards practical use. We also investigated certain cases of sophisticated network functions to confirm that the infrastructure can accept these functions without having to be modified.
George PARISIS Dirk TROSSEN Hitoshi ASAEDA
Information-centric networking has been touted as an alternative to the current Internet architecture. Our work addresses a crucial part of such a proposal, namely the design of a network node within an information-centric networking architecture. Special attention is given in providing a platform for development and experimentation in an emerging network research area; an area that questions many starting points of the current Internet. In this paper, we describe the service model exposed to applications and provide background on the operation of the platform. For illustration, we present current efforts in deployment and experimentation with demo applications presented, too.
Jinyong JO Soyeon LEE JongWon KIM
Overlay networking makes it easy for users add new network functionalities while keeping existing Internet connectivity intact. This paper introduces SCONE (Service-COmposable InterNEt) as a networking service to facilitate the management of service overlay networking. By looking into the structure of programmable overlay nodes, SCONE provides programmable IP service gateways (PSGs) that ensure high-speed per-flow packet processing for overlay networking. In order to meet the data-rate requirements of various host applications, each PSG is accelerated by hardware packet processing for its data plane. It also leverages the space-efficient pattern matching of entity cloning and provides localized (i.e., de-centralized) services to assist the scalable support for software-defined networking (SDN). An experiment result shows that the proposed PSGs can support high-fidelity overlay networking from both performance and scalability perspectives.
The Internet was designed for academic use more than 40 years ago. After having been used commercially, many unpredictable requirements have emerged, including mobility, security and content distribution. In addition, the Internet has become so ossified that fulfilling new requirements is difficult. Instead of developing ad-hoc solutions, re-designing clean-slate Internet architectures has become a key research challenge in networking communities. This survey paper addresses key research issues and then introduces ongoing research projects from Japan, the United States and the European Union.
Sho KANEMARU Kazuma YONEMURA Fumio TERAOKA
To support mobility, multihoming, routing scalability, and security, there are a lot of proposals based on ID/Locator split approach not only for the current Internet but also for the future Internet. However, none of them meet the requirements for practical operation such as (1) support heterogeneous network layer protocols, (2) scalability of ID/Locator mapping system, (3) independence of mapping information management, and (4) avoidance of locator leakage beyond the administrative boundary. This paper proposes a network layer protocol called Z Network Protocol (ZNP) for the future Internet based on the clean slate approach. ZNP supports heterogeneity of network layer protocols by “Internetworking with a Common ID Space”. Its mapping systems meet the requirements (1)–(4) described above. For manipulating the mapping systems, Z Control Message Protocol (ZCMP) is designed. For resolving the link layer (L2) address from the ZNP Locator, Z Neighbor Discovery Protocol (ZNDP) is designed. We implement ZNP and ZNDP in the Linux kernel, ZCMP in the user space and measure the times needed for transmission, reception, forwarding, and locator conversion. The results show the practicability of ZNP as a network layer protocol for the future Internet.
Yoshiaki KIRIHA Motoo NISHIHARA
In recent years, technologies and markets related to data centers have been rapidly changing and growing. Data centers are playing an important role in ICT infrastructure deployment and promise to become common platforms for almost all social infrastructures. Even though research has focused on networking technologies, various technologies are needed to develop high-performance, cost-efficient, and flexible large-scale data centers. To understand those technologies better, this paper surveys recent research and development efforts and results in accordance with a data center network taxonomy that the authors defined.
Content-centric networking (CCN) is one of candidates being spotlighted as the technologies of the future Internet to solve the problems of the current Internet. Since DoS/DDoS attack is the most serious threat to the current Internet, this letter introduces the possibility of DoS/DDoS attack on CCN for the first time. And we introduce an attack method using fake-request packets and propose countermeasures in order to detect and/or react to CCN DoS/DDoS attack, and then analyze the result of our proposal.
Othman M. M. OTHMAN Koji OKAMURA
In this paper, we suggest a new technology called Content Anycasting, and we show our design and evaluation of it. Content Anycasting shows how to utilize the capabilities of one of the candidate future Internet technologies that is the Flow-based network as in OpenFlow to giving new opportunities to the future internet that are currently not available. Content Anycasting aims to provide more flexible and dynamic redirection of contents. This would be very useful in extending the content server's capacity by enabling it to serve more clients, and in improving the response of the P2P networks by reducing the time of joining P2P networks. This method relies on three important ideas which are; the content based networking, decision making by the network in a similar manner to anycast, and the participation of user clients in providing the service. This is done through the use of the flow-based actions in flow-based network and having some modifications to the content server and client.
Gen MOTOYOSHI Kenji LEIBNITZ Masayuki MURATA
Several task forces have been working on how to design the future Internet in a clean slate manner and mobility management is one of the key issues to be considered. However, mobility management in the future Internet is still being designed in an “all-in-one” way where all management functions are tightly kept at a single location and this results in cost inefficiency that can be an obstruction to constructing flexible systems. In this paper, we propose a new function-distributed mobility management architecture that can enable more flexible future Internet construction. Furthermore, we show the effectiveness of our proposed system via a cost analysis and computer simulation with a random walk mobility model.
Ping DONG Jia CHEN Hongke ZHANG
Locator/ID Separation Protocol (LISP) is an efficient proposal for solving the severe routing scalability problems existing in the current IPv4-based Internet and the future IPv6-based Internet. However, the basic LISP architecture does not specify how to support mobility in detail. As mobility is a fundamental issue faced by the future Internet, LISP mobility architecture (LISP-MN) was proposed recently to extend LISP to support mobility. Nevertheless, LISP-MN is a host-based mobility approach which requires software changes in end systems. To some extent, such a design breaks the primary design principles of LISP, which is a network-based protocol and requires no modification to the hosts. In addition, LISP-MN faces the same inherent problems as other host-based approaches (e.g., MIPv4, MIPv6), such as handover latency, packet loss, and signalling overhead. To solve the above problems, this paper proposes MobileID, which is a network-based localized mobility approach for LISP. In our design, a mobile node is not aware of its mobility and does not participate in handover signalling. Instead, the network takes the responsibility for managing mobility on behalf of the mobile node. We present a general overview of MobileID architecture, and introduce the detailed protocol operations in terms of the basic MobileID handover process and the route optimization procedures. Furthermore, we describe a MobileID analytic model, and compare MobileID handover performance with three representative mobility solutions, i.e., LISP-MN, MIPv6 and PMIPv6. Numerical results show the superior performance of MobileID. The handover latency of MobileID is much lower than those of LISP-MN and MIPv6, and it becomes lower than that of PMIPv6 in case of a long wireless link delay.
One of the important technologies for the Future Internet is the delay-tolerant network, which enables data transfers even when mobile nodes are connected intermittently. Routing algorithms for a delay-tolerant network generally aim to increase the message delivery rate and decrease the number of forwarded messages in the situation of an intermittent connection. A fame-based strategy for delay-tolerant network routing is suggested in this work. The number of contacts of a node with other nodes, known as the fame degree in this work, is counted to rank the fame degree of the node. By utilizing the fame degree, the proposed routing algorithm determines the probability of forwarding the messages of a node to the contact node. Due to the characteristics of the proposed algorithm, it can be combined harmonically with the PROPHET routing algorithm. Through experiments on well-known benchmark datasets, the proposed algorithms shows better delivery rates with much lower number of forwarded messages and lower average hop counts of delivered messages compared to Epidemic, PROPHET and SimBet.
We have been considering the architecture of the future carrier network which will be the successor to Next Generation Network (NGN). Our assessments have clarified the key problems that will arise in the era when NGN has matured. Based on our studies, we define the vision and the architecture that can solve these problems. This paper provides a snapshot of our work in order to contribute to research on the New Generation Network and beyond.
Marcus BRUNNER Henrik ABRAMOWICZ Norbert NIEBERT Luis M. CORREIA
In this paper, we describe several approaches to address the challenges of the network of the future. Our main hypothesis is that the Future Internet must be designed for the environment of applications and transport media of the 21st century, vastly different from the initial Internet's life space. One major requirement is the inherent support for mobile and wireless usage. A Future Internet should allow for the fast creation of diverse network designs and paradigms and must also support their co-existence at run-time. We detail the technical and business scenarios that lead the development in the EU FP7 4WARD project towards a framework for the Future Internet.
Akihiro NAKAO Kengo SASAKI Shu YAMAMOTO
We observe that P2P traffic has peculiar characteristics as opposed to the other type of traffic such as web browsing and file transfer. Since they exploit swarm effect -- a multitude of end points downloading the same content piece by piece nearly at the same time, thus, increasing the effectiveness of caching -- the same pieces of data end up traversing the network over and over again within mostly a short time window. In the light of this observation, we propose a network layer packet-level caching for reducing the volume of emerging P2P traffic, transparently to the P2P applications -- without affecting operations of the P2P applications at all -- rather than banning it, restricting it, or modifying P2P systems themselves. Unlike the other caching techniques, we aim to provide as generic a caching mechanism as possible at network layer -- without knowing much detail of P2P application protocols -- to extend applicability to arbitrary P2P protocols. Our preliminary evaluation shows that our approach is expected to reduce a significant amount of P2P traffic transparently to P2P applications.