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Lin CAO Kaixuan LI Kangning DU Yanan GUO Peiran SONG Tao WANG Chong FU
Face sketch synthesis refers to transform facial photos into sketches. Recent research on face sketch synthesis has achieved great success due to the development of Generative Adversarial Networks (GAN). However, these generative methods prone to neglect detailed information and thus lose some individual specific features, such as glasses and headdresses. In this paper, we propose a novel method called Feature Learning Generative Adversarial Network (FL-GAN) to synthesize detail-preserving high-quality sketches. Precisely, the proposed FL-GAN consists of one Feature Learning (FL) module and one Adversarial Learning (AL) module. The FL module aims to learn the detailed information of the image in a latent space, and guide the AL module to synthesize detail-preserving sketch. The AL Module aims to learn the structure and texture of sketch and improve the quality of synthetic sketch by adversarial learning strategy. Quantitative and qualitative comparisons with seven state-of-the-art methods such as the LLE, the MRF, the MWF, the RSLCR, the RL, the FCN and the GAN on four facial sketch datasets demonstrate the superiority of this method.
Lin CAO Xibao HUO Yanan GUO Kangning DU
Sketch face recognition refers to matching photos with sketches, which has effectively been used in various applications ranging from law enforcement agencies to digital entertainment. However, due to the large modality gap between photos and sketches, sketch face recognition remains a challenging task at present. To reduce the domain gap between the sketches and photos, this paper proposes a cascaded transformation generation network for cross-modality image generation and sketch face recognition simultaneously. The proposed cascaded transformation generation network is composed of a generation module, a cascaded feature transformation module, and a classifier module. The generation module aims to generate a high quality cross-modality image, the cascaded feature transformation module extracts high-level semantic features for generation and recognition simultaneously, the classifier module is used to complete sketch face recognition. The proposed transformation generation network is trained in an end-to-end manner, it strengthens the recognition accuracy by the generated images. The recognition performance is verified on the UoM-SGFSv2, e-PRIP, and CUFSF datasets; experimental results show that the proposed method is better than other state-of-the-art methods.
Yujian FENG Fei WU Yimu JI Xiao-Yuan JING Jian YU
Sketch face recognition is to match sketch face images to photo face images. The main challenge of sketch face recognition is learning discriminative feature representations to ensure intra-class compactness and inter-class separability. However, traditional sketch face recognition methods encouraged samples with the same identity to get closer, and samples with different identities to be further, and these methods did not consider the intra-class compactness of samples. In this paper, we propose triplet-margin-center loss to cope with the above problem by combining the triplet loss and center loss. The triplet-margin-center loss can enlarge the distance of inter-class samples and reduce intra-class sample variations simultaneously, and improve intra-class compactness. Moreover, the triplet-margin-center loss applies a hard triplet sample selection strategy. It aims to effectively select hard samples to avoid unstable training phase and slow converges. With our approach, the samples from photos and from sketches taken from the same identity are closer, and samples from photos and sketches come from different identities are further in the projected space. In extensive experiments and comparisons with the state-of-the-art methods, our approach achieves marked improvements in most cases.
This letter proposes a new face sketch recognition method. Given a query sketch and face photos in a database, the proposed method first synthesizes pseudo sketches by computing the locality sensitive histogram and dense illumination invariant features from the resized face photos, then extracts discriminative features by computing histogram of averaged oriented gradients on the query sketch and pseudo sketches, and finally find a match with the shortest cosine distance in the feature space. It achieves accuracy comparable to the state-of-the-art while showing much more robustness than the existing face sketch recognition methods.
Jingsong SHAN Jianxin LUO Guiqiang NI Yinjin FU Zhaofeng WU
Estimating the cardinality of flows over sliding windows on high-speed links is still a challenging work under time and space constrains. To solve this problem, we present a novel data structure maintaining a summary of data and propose a constant-time update algorithm for fast evicting expired information. Moreover, a further memory-reducing schema is given at a cost of very little loss of accuracy.
Hui WANG Sabine VAN HUFFEL Guan GUI Qun WAN
This paper studies the problem of recovering an arbitrarily distributed sparse matrix from its one-bit (1-bit) compressive measurements. We propose a matrix sketching based binary method iterative hard thresholding (MSBIHT) algorithm by combining the two dimensional version of BIHT (2DBIHT) and the matrix sketching method, to solve the sparse matrix recovery problem in matrix form. In contrast to traditional one-dimensional BIHT (BIHT), the proposed algorithm can reduce computational complexity. Besides, the MSBIHT can also improve the recovery performance comparing to the 2DBIHT method. A brief theoretical analysis and numerical experiments show the proposed algorithm outperforms traditional ones.
Sirikarn PUKKAWANNA Hiroaki HAZEYAMA Youki KADOBAYASHI Suguru YAMAGUCHI
Detecting traffic anomalies is an indispensable component of overall security architecture. As Internet and traffic data with more sophisticated attacks grow exponentially, preserving security with signature-based traffic analyzers or analyzers that do not support massive traffic are not sufficient. In this paper, we propose a novel method based on combined sketch technique and S-transform analysis for detecting anomalies in massive traffic streams. The method does not require any prior knowledge such as attack patterns and models representing normal traffic behavior. To detect anomalies, we summarize the entropy of traffic data over time and maintain the summarized data in sketches. The entropy fluctuation of the traffic data aggregated to the same bucket is observed by S-transform to detect spectral changes referred to as anomalies in this work. We evaluated the performance of the method with real-world backbone traffic collected at the United States and Japan transit link in terms of both accuracy and false positive rates. We also explored the method parameters' influence on detection performance. Furthermore, we compared the performance of our method to S-transform-based and Wavelet-based methods. The results demonstrated that our method was capable of detecting anomalies and overcame both methods. We also found that our method was not sensitive to its parameter settings.
Takuya TAKASU Yoshiki KUMAGAI Gosuke OHASHI
We previously proposed a query-by-sketch image retrieval system that uses an edge relation histogram (ERH). However, it is difficult for this method to retrieve partial objects from an image, because the ERH is a feature of the entire image, not of each object. Therefore, we propose an object-extraction method that uses edge-based features in order to enable the query-by-sketch system to retrieve partial images. This method is applied to 20,000 images from the Corel Photo Gallery. We confirm that retrieval accuracy is improved by using the edge-based features for extracting objects, enabling the query-by-sketch system to retrieve partial images.
A procedural terrain generation method is presented in this paper. It uses a user-drawn sketch map, which is a raster image with lines and polygons painted by different colors to represent sketches of different terrain features, as input to control the placement of terrain features. Some simple parameters which can be easily understood and adjusted by users are used to control the generation process. To further automatically generate terrains, a mechanism that automatically generates sketches is also put forward. The method is implemented in a PC, and experiments show that terrains are generated efficiently. This method provides users a controllable way to generate terrains.
There has recently been much research on content-based image retrieval (CBIR) that uses image features including color, shape, and texture. In CBIR, feature extraction is important because the retrieval result depends on the image feature. Query-by-sketch image retrieval is one of CBIR and query-by-sketch image retrieval is efficient because users simply have to draw a sketch to retrieve the desired images. In this type of retrieval, selecting the optimum feature extraction method is important because the retrieval result depends on the image feature. We have developed a query-by-sketch image retrieval method that uses an edge relation histogram (ERH) as a global and local feature intended for binary line images. This histogram is based on the patterns of distribution of other line pixels centered on each line pixel that have been obtained by global and local processing. ERH, which is a shift- and scale-invariant feature, focuses on the relation among the edge pixels. It is fairly simple to describe rotation- and symmetry-invariant features, and query-by-sketch image retrieval using ERH makes it possible to perform retrievals that are not affected by position, size, rotation, or mirroring. We applied the proposed method to 20,000 images in the Corel Photo Gallery. Experimental results showed that it was an effective means of retrieving images.
Harksu KIM Dongtaek KIM Jaeeung LEE Youngho CHAI
This paper presents a grid-based, real-time surface modeling algorithm in which the generation of a precise 3D model is possible by considering the user's intention during the course of the spatial input. In order to create the corresponding model according to the user's input data, plausible candidates of wand traversal patterns of grid edges are defined by considering the sequential and directional characteristics of the wand input. The continuity of the connected polygonal surfaces, including the octree space partitioning, is guaranteed without the extra crack-patching algorithm and the pre-defined patterns. Furthermore, the proposed system was shown to be a suitable and effective surface generation tool for the spatial sketching system. It is not possible to implement the unusual input intention of the 3D spatial sketching system using the conventional Marching Cubes algorithm.
Junghoon KWON Jeongin LEE Harksu KIM Gilsoo JANG Youngho CHAI
Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.
Alexis ANDRE Suguru SAITO Masayuki NAKAJIMA
We propose a sketch-based modeling system where all user input is performed from a unique viewpoint. The strokes drawn by the user must not then be restricted to the drawing plane: their orientation in the 3D space is automatically determined by the system. The desired surface is reconstructed from a grid made of two groups of similar lines, that are considered co-planar. The orientation of the two sets of planes is determined by assuming that at the intersection of a representative line of each group, those two lines are perpendicular.
David GAVILAN Suguru SAITO Masayuki NAKAJIMA
Using query-by-sketch we propose an application to efficiently create collages with some user interaction. Using rough color strokes that represent the target collage, images are automatically retrieved and segmented to create a seamless collage. The database is indexed using simple geometrical and color features for each region, and histograms that represent these features for each image. The image collection is then queried by means of a simple paint tool. The individual segments retrieved are added to the collage using Poisson image editing or alpha matting. The user is able to modify the default segmentations interactively, as well as the position, scale, and blending options for each object. The resulting collage can then be used as an input query to find other relevant images from the database.
David GAVILAN Hiroki TAKAHASHI Suguru SAITO Masayuki NAKAJIMA
A method for evaluating image segmentation methods is proposed in this paper. The method is based on a perception model where the drawing act is used to represent visual mental percepts. Each segmented image is represented by a minimal set of features and the segmentation method is tested against a set of sketches that represent a subset of the original image database, using the Mahalanobis distance function. The covariance matrix is set using a collection of sketches drawn by different users. The different drawings are demonstrated to be consistent across users. This evaluation method can be used to solve the problem of parameter selection in image segmentation, as well as to show the goodness or limitations of the different segmentation algorithms. Different well-known color segmentation algorithms are analyzed with the proposed method and the nature of each one is discussed. This evaluation method is also compared with heuristic functions that serve for the same purpose, showing the importance of using users' pictorial knowledge.
Makoto NAKASHIZUKA Yuji HIURA Hisakazu KIKUCHI Ikuo ISHII
We introduce an image contour clustering method based on a multiscale image representation and its application to image compression. Multiscale gradient planes are obtained from the mean squared sum of 2D wavelet transform of an image. The decay on the multiscale gradient planes across scales depends on the Lipshitz exponent. Since the Lipshitz exponent indicates the spatial differentiability of an image, the multiscale gradient planes represent smoothness or sharpness around edges on image contours. We apply vector quatization to the multiscale gradient planes at contours, and cluster the contours in terms of represntative vectors in VQ. Since the multiscale gradient planes indicate the Lipshitz exponents, the image contours are clustered according to its gradients and Lipshitz exponents. Moreover, we present an image recovery algorithm to the multiscale gradient planes, and we achieve the skech-based image compression by the vector quantization on the multiscale gradient planes.