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Hiroshi HAGA Takuya ASAI Shin TAKEUCHI Harue SASAKI Hirotsugu YAMAMOTO Koji SHIGEMURA
We developed an 8.4-inch electrostatic-tactile touch display using a segmented-electrode array (30×20) as both tactile pixels and touch sensors. Each pixel can be excited independently so that the electrostatic-tactile touch display allows presenting real localized tactile textures in any shape. A driving scheme in which the tactile strength is independent of the grounding state of the human body by employing two-phased actuation was also proposed and demonstrated. Furthermore, tactile crosstalk was investigated to find it was due to the voltage fluctuation in the human body and it was diminished by applying the aforementioned driving scheme.
Aiming at the problem of low accuracy of target selection in indirect touch input, an indirect multi-touch input device was designed and built. We explored here four indirect touch input techniques which were TarConstant, TarEnlarge, TarAttract, TarEnlargeAttract, and investigated their performance when subjects completing the target selection tasks through comparative experiments. Results showed that TarEnlargeAttract enabled the shortest movement time along with the lowest error rate, 2349.9ms and 10.9% respectively. In terms of learning effect, both TarAttract and TarEnlargeAttract had learning effect on movement time, which indicated that the speed of these two techniques can be improved with training. Finally, the strategy of improving the accuracy of indirect touch input was given, which has reference significance for the interface design of indirect touch input.
Naoki TAKADA Chihiro TANAKA Toshihiko TANAKA Yuto KAKINOKI Takayuki NAKANISHI Naoshi GOTO
We have developed the world's largest 16.7-inch hybrid in-cell touch panel. To realize the large sized in-cell touch panel, we applied a vertical Vcom system and low resistance sensor, which are JDI's original technologies. For glove touch function, we applied mutual bundled driving, which increases the signal intensity higher. The panel also has a low surface reflection, curved-shaped, and non-rectangular characteristics, which are particular requirements in the automotive market. The over 15-inch hybrid in-cell touch panel adheres to automotive quality requirements. We have also developed a force touch panel, which is a new human machine interface (HMI) based on a hybrid in-cell touch panel in automotive display. This study reports on the effect of the improvements on the in-plane variation of force touch and the value change of the force signal under different environment conditions. We also a introduce force touch implemented prototype.
Liang CHEN Dongyi CHEN Xiao CHEN
Touch screen has become the mainstream manipulation technique on handheld devices. However, its innate limitations, e.g. the occlusion problem and fat finger problem, lower user experience in many use scenarios on handheld displays. Back-of-device interaction, which makes use of input units on the rear of a device for interaction, is one of the most promising approaches to address the above problems. In this paper, we present the findings of a user study in which we explored users' pointing performances in using two types of touch input on handheld devices. The results indicate that front-of-device touch input is averagely about two times as fast as back-of-device touch input but with higher error rates especially in acquiring the narrower targets. Based on the results of our study, we argue that in the premise of keeping the functionalities and layouts of current mainstream user interfaces back-of-device touch input should be treated as a supplement to front-of-device touch input rather than a replacement.
Tetsuya WATANABE Hirotsugu KAGA Shota SHINKAI
Many text entry methods are available in the use of touch interface devices when using a screen reader, and blind smartphone users and their supporters are eager to know which one is the easiest to learn and the fastest. Thus, we compared the text entry speeds and error counts for four combinations of software keyboards and character-selecting gestures over a period of five days. The split-tap gesture on the Japanese numeric keypad was found to be the fastest across the five days even though this text entry method produced the most errors. The two entry methods on the QWERTY keyboard were slower than the two entry methods on the numeric keypad. This difference in text entry speed was explained by the differences in key pointing and tapping times and their repitition numbers among different methods.
The purpose of this study is to investigate the effects of device size on non-visual icon search using a touch interface with voice output. We conducted an experiment in which twelve participants searched for the target icons with four different-sized touchscreen devices. We analyzed the search time, search strategies and subjective evaluations. As a result, mobile devices with a screen size of 4.7 inches had the shortest search time and obtained the highest subjective evaluation among the four devices.
Kha Cong NGUYEN Cuong Tuan NGUYEN Masaki NAKAGAWA
This paper presents a method to segment single- and multiple-touching characters in offline handwritten Japanese text recognition with practical speed. Distortions due to handwriting and a mix of complex Chinese characters with simple phonetic and alphanumeric characters leave optical handwritten text recognition (OHTR) for Japanese still far from perfection. Segmentation of characters, which touch neighbors on multiple points, is a serious unsolved problem. Therefore, we propose a method to segment them which is made in two steps: coarse segmentation and fine segmentation. The coarse segmentation employs vertical projection, stroke-width estimation while the fine segmentation takes a graph-based approach for thinned text images, which employs a new bridge finding process and Voronoi diagrams with two improvements. Unlike previous methods, it locates character centers and seeks segmentation candidates between them. It draws vertical lines explicitly at estimated character centers in order to prevent vertically unconnected components from being left behind in the bridge finding. Multiple candidates of separation are produced by removing touching points combinatorially. SVM is applied to discard improbable segmentation boundaries. Then, ambiguities are finally solved by the text recognition employing linguistic context and geometric context to recognize segmented characters. The results of our experiments show that the proposed method can segment not only single-touching characters but also multiple-touching characters, and each component in our proposed method contributes to the improvement of segmentation and recognition rates.
Leida LI Yu ZHOU Jinjian WU Jiansheng QIAN Beijing CHEN
Image retouching is fundamental in photography, which is widely used to improve the perceptual quality of a low-quality image. Traditional image quality metrics are designed for degraded images, so they are limited in evaluating the quality of retouched images. This letter presents a RETouched Image QUality Evaluation (RETIQUE) algorithm by measuring structure and color changes between the original and retouched images. Structure changes are measured by gradient similarity. Color colorfulness and saturation are utilized to measure color changes. The overall quality score of a retouched image is computed as the linear combination of gradient similarity and color similarity. The performance of RETIQUE is evaluated on a public Digitally Retouched Image Quality (DRIQ) database. Experimental results demonstrate that the proposed metric outperforms the state-of-the-arts.
Mototaka OCHI Yoko SHIDA Hiroyuki OKUNO Hiroshi GOTO Toshihiro KUGIMIYA Moriyoshi KANAMARU
An Al-N system optical absorption layer has been developed, to be used for Al-based metal mesh electrodes on touch screen panels. The triple-layered electrode effectively suppresses the optical reflection in both visible light and the blue color region and exhibits excellent wet etching property that accommodates micro-fabrication. Due to its high noise immunity and contact sensitivity originating from its low electrical resistivity, the proposed metal mesh electrodes are useful for touch-sensitive panels in the next generation ultra-high-resolution displays.
Yuki KOGA Tokiyoshi MATSUDA Mutsumi KIMURA Dapeng WANG Mamoru FURUTA Masashi KASAMI Shigekazu TOMAI Koki YANO
We have developed a capacitance sensor of frequency modulation for integrated touchpanels using amorphous In-Sn-Zn-O (α-ITZO) thin-film transistors (TFTs). This capacitance sensor consists of a ring oscillator, whose one stage is replaced by a reset transistor, sensing transistor, and sensing electrode. The sensing electrode is prepared as one terminal to form a sensing capacitor when the other terminal is added by a finger. The ring oscillator consists of pseudo CMOS inverters. We confirm that the oscillation frequency changes when the other terminal is added. This result suggests that this capacitance sensor can be applied to integrated touchpanels on flatpanel displays.
Hiroshi HAGA Kazuhide YOSHINAGA Jiro YANASE Daisuke SUGIMOTO Kenichi TAKATORI Hideki ASADA
We present an electrostatic tactile display for stimulus localization. The 240-Hz electrostatic force was generated by the beat phenomenon in a region where excited X electrodes cross excited Y electrodes, which presents localized tactile sensation out of the entire surface. A 10.4-in. visual-tactile integrated display was successfully demonstrated.
Tetsuya WATANABE Toshimitsu YAMAGUCHI Kazunori MINATANI
A survey was conducted on the use of ICT by visually impaired people. Among 304 respondents, 81 used smartphones and 44, tablets. Blind people used feature phones at a higher rate and smartphones and tablets at lower rates than people with low vision. The most popular smartphone model was iPhone and the most popular tablet model was iPad. While almost all blind users used the speech output accessibility feature and only a few of them used visual features, low vision users used both visual features such as Zoom, Large text, and Invert colors and speech output at high rates both on smartphones and tablets. The most popular text entry methods were different between smartphones and tablets. For smartphones flick and numeric keypad input were popular among low vision users while voice input was the most popular among blind users. For tablets a software QWERTY keyboard was the most popular among both blind and low vision users. The advantages of smartphones were access to geographical information, quick Web browsing, voice input, and extensibility for both blind and low vision users, object recognition for blind users, and readability for low vision users. Tablets also work as a vision aid for people with low vision. The drawbacks of smartphones and tablets were text entry and touch operation difficulties and inaccessible apps for both blind and low vision users, problems in speech output for blind users, and problems in readability for low vision users. Researchers and makers of operating systems (OS) and apps should assume responsibility for solving these problems.
SangHyuck BAE DoYoung JUNG CheolSe KIM KyoungMoon LIM Yong-Surk LEE
For a large-sized touch screen, we designed and evaluated a real-time touch microarchitecture using a field-programmable gate array (FPGA). A high-speed hardware accelerator based on a parallel touch algorithm is suggested and implemented in this letter. The touch controller also has a timing control unit and an analog digital convert (ADC) control unit for analog touch sensing circuits. Measurement results of processing time showed that the touch controller with its proposed microarchitecture is five times faster than the 32-bit reduced instruction set computer (RISC) processor without the touch accelerator.
Sang Hyuck BAE Jaewon PARK CheolSe KIM SeokWoo LEE Woosup SHIN Yong-Surk LEE
In this letter, we evaluate the parasitic capacitance of an LCD touch panel, the description and implementation of a differential input sensing circuit, and an algorithm suitable for large LCDs with integrated touch function. When projected capacitive touch sensors are integrated with a liquid crystal display, the sensors have a very large amount of parasitic capacitance with the display elements. A differential input sensing circuit can detect small changes in the mutual capacitance from the touch of a finger. The circuit is realized using discrete components, and for the evaluation of a large-sized LCD touch panel, a printed circuit board touch panel is used.
Yasuhiro SUGITA Kazutoshi KIDA Shinji YAMAGISHI
We describe an In-Cell Projected Capacitive Touch Panel in a display using IGZO TFT technology. The prototype demonstrates high signal-to-noise ratio (SNR) and pen input operation. The possibility of enlarging the display size beyond current limits makes this a highly promising approach for In-Cell Capacitive touch panels.
Yasutomo SHIRAKAWA Akio SHIIBASHI
Suica is our contact-less IC card's nickname: Super Urban Intelligent CArd. There are two types of IC Card: One for Suica IO (SF) Card and the other for Suica Commuter Pass, which has a function of stored fare card and commuter pass. There are 6.54 million Suica holders (about 3.33 million Suica Season Pass holders and 3.21 million Suica IO Card holders) as of 16, June 2003.
In this study, we clarified the differences in the pointing time required when using a touch panel and a PC mouse for three age groups: young, middle-aged, and elderly. We constructed a performance model for a touch panel operation (Experiment 1). Moreover, we investigated the visual interference caused by a multi-target presentation (Experiment 2). The delay caused by visual interference for the right-hand target was longer than that for the left-hand target, and that for the upper target was longer than that for the lower target.
Nucharee PREMCHAISWADI Wichian PREMCHAISWADI Seinosuke NARITA
This paper proposes a scheme which combines the conventional technique with a multi-level structure of Thai sentences for detection and segmentation for touching Thai printed characters. The proposed scheme solves problems of both horizontally and vertically touching characters. The complexity of a multi-level structure is employed to classify characters into three zones. The edge detection technique is applied to separate overlapping characters. Then, the horizontal touching characters are determined by using a statistical width of characters. The segmentation point of horizontal touching characters is determined using vertical projection combined with a statistical width of characters. The vertical touching characters are determined by considering the overlapping area of character boundary between zones. The height of line is used to separate the segment of vertical touching characters. Ambiguities are handle by using distinctive features of Thai characters. The effectiveness of the proposed scheme is tested with data from both newspapers and printed documents. The accuracy of 97 and 98 percents are obtained for newspaper and printed documents respectively.
Seungjik LEE Jaeho SHIN Seiichi NOGUCHI
In this letter, we study on the sensitivity to the electrical stimulus pulse for biomedical electronics for the purpose to make a tactile vision substitution system for binds. We derive the equivalent circuit of finger by measuring sensitive voltages with various touch condition and various DC voltage. And we consider to the sensitivity of finger against electrical stimulus pulse. In order to convert the sense of sight to tactile sense, we consider four types of touch condition and various types of pulse. It is shown that the sensitivity of finger to electrical stimulus pulse is determined by duty-ratio, frequency, hight of pulse and the type of touch condition. In the case that duty-ratio is about 20%, frequency is within about 60-300Hz and touch condition is A-4 type, the sensitive voltage becomes the lowest. With this result, a tactile vision substitution system can be developed and the system will be used to transfer various infomations to blinds without paper.