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Xing ZHU Yuxuan LIU Lingyu LIANG Tao WANG Zuoyong LI Qiaoming DENG Yubo LIU
Recently, many AI-aided layout design systems are developed to reduce tedious manual intervention based on deep learning. However, most methods focus on a specific generation task. This paper explores a challenging problem to obtain multiple layout design generation (LDG), which generates floor plan or urban plan from a boundary input under a unified framework. One of the main challenges of multiple LDG is to obtain reasonable topological structures of layout generation with irregular boundaries and layout elements for different types of design. This paper formulates the multiple LDG task as an image-to-image translation problem, and proposes a conditional generative adversarial network (GAN), called LDGAN, with adaptive modules. The framework of LDGAN is based on a generator-discriminator architecture, where the generator is integrated with conditional convolution constrained by the boundary input and the attention module with channel and spatial features. Qualitative and quantitative experiments were conducted on the SCUT-AutoALP and RPLAN datasets, and the comparison with the state-of-the-art methods illustrate the effectiveness and superiority of the proposed LDGAN.
Kazuyoshi TAKAGI Nobutaka KITO Naofumi TAKAGI
Superconducting Single-Flux-Quantum (SFQ) devices have been paid much attention as alternative devices for digital circuits, because of their high switching speed and low power consumption. For large-scale circuit design, the role of computer-aided design environment is significant. As the characteristics of the SFQ devices are different from conventional devices, a new design environment is required. In this paper, we propose a new timing-aware circuit description method which can be used for SFQ circuit design. Based on the description and the dedicated algorithms we have been developing for SFQ logic circuit design, we propose an integrated design flow for SFQ logic circuits. We have designed a circuit using our developed design tools along with the design flow and demonstrated the correct operation.
The high-speed and low-power system LSIs in recent years have crucial need for managing power supply noise so that it might not substantially affect the circuit functionality and performance. The decoupling capacitance is known as an effective measure for suppressing the power supply noise. In this paper, we propose a design methodology for decoupling capacitance budgeting, in which the decoupling capacitance is distributed appropriately over the LSI chip area in order to suppress the power supply noise of each local region. For efficient budgeting, we introduced a new concept of power-capacitance ratio, which is the ratio of power dissipation to capacitance. The proposed method first performs a simplified power supply noise analysis by using a lumped circuit model to determine the total required on-chip capacitance, and calculate the power-capacitance ratio. Then, in the layout design phase, the decoupling capacitance budgeting is performed by using the above power-capacitance ratio as a guideline. The effectiveness of the proposed method was verified by using SPICE simulations on example chip models of 90 nm technology node. The verification results show that, even for a chip with very wide on-chip variation in power density, the proposed method can suppress the power supply noise of each local region effectively.
Tingyuan NIE Masahiko TOYONAGA
IP (Intellectual Property) reuse plays an important role in modern IC design so that IP Protection (IPP) technique is get concerned. In this paper, we introduce a new efficient watermarking system for IPP on post-layout design stage. The signature (which indicates the designer) is encrypted with a secret key by DES (Data Encryption Standard) to produce a bit string, which is then embedded into the layout design as constraints by using a specific incremental router. Once the design is watermarked successfully, the signature can be extracted accurately by the system. The system also has a strong resistance to the attack on watermarking due to the DES functionality. This watermarking technique uniquely identifies the circuit origin, yet is difficult to be detected or fabricated without our tool. We evaluated the watermarking system on IBM-PLACE 2.0 benchmark suites. The results show the system robustness and strength: the system success probability achieves 100% in suitable time with no extra area and wire length cost on design performances.
Aranya WALAIRACHT Shigeyuki OHARA
In computer-aided drafting and design, interactive graphics is used to design components, systems, layouts, and structures. There are several approaches for using automated graphical layout tools currently. Our approach employs a genetic algorithm to implement a tool for automated 3D graphical layout design and presentation. The effective use of a genetic algorithm in automated graphical layout design relies on defining a fitness function that reflects user preferences. In this paper, we describe a method to define fitness functions and chromosome structures of selected objects. A learning mechanism is employed to adjust the fitness values of the objects in the selected layout chosen by the user. In our approach, the fitness functions can be changed adaptively reflecting user preferences. Experimental results revealed good performance of the adaptive fitness functions in our proposed mechanism.
Susumu KOBAYASHI Masato EDAHIRO Mikio KUBO
This paper presents an algorithm for the scan-chain optimization problem in multiple-scan design methodology. The proposed algorithm, which consists of four phases, first determines pairs of scan-in and scan-out pins (Phase 1), and then assigns flip-flops to scan-paths by using a graph theoretical method (Phase 2). Next the algorithm decides connection-order of flip-flops in each scan-path by using TSP (Traveling Salesman Problem) heuristics (Phase 3), and finally exchanges flip-flops among scan-paths in order to reduce total scan-path length (Phase 4). Experiments using actual design data show that, for ten scan-paths, our algorithm achieved a 90% reduction in scan-test time at the expense of a 7% total scan-path length increase as compared with the length of a single optimized scan-path. Also, our algorithm produced less total scan-path length than other three possible algorithms in a reasonable computing time.
Nozomu TOGAWA Masao SATO Tatsuo OHTSUKI
In layout design of transport-processing FPGAs, it is required that not only routing congestion is kept small but also circuits implemented on them operate with higher operation frequency. This paper extends the proposed simultaneous placement and global routing algorithm for transport-processing FPGAs whose objective is to minimize routing congestion and proposes a new algorithm in which the length of each critical signal path (path length) is limited within a specified upper bound imposed on it (path length constraint). The algorithm is based on hierarchical bipartitioning of layout regions and LUT (Look Up Table) sets to be placed. In each bipartitioning, the algorithm first searches the paths with tighter path length constraints by estimating their path lengths. Second the algorithm proceeds the bipartitioning so that the path lengths of critical paths can be reduced. The algorithm is applied to transport-processing circuits and compared with conventional approaches. The results demonstrate that the algorithm satisfies the path length constraints for 11 out of 13 circuits, though it increases routing congestion by an average of 20%. After detailed routing, it achieves 100% routing for all the circuits and decreases a circuit delay by an average of 23%.
Naoyuki ISO Yasushi KAWAGUCHI Tomio HIRATA
In VLSI and printed wiring board design, routing process usually consists of two stages: the global routing and the detailed routing. The routability checking is to decide whether the global wires can be transformed into the detailed ones or not. In this paper, we propose two graphs, the capacity checking graph and the initial flow graph, for efficient routability checking in planar layouts.
Hidenori SATO Hiroaki MATSUDA Akira ONOZAWA
This paper presents a clock routing technique called Balanced-Mesh Method (BMM) which incorporates the advantages of two famous conventional-clock-routing techniques. One is the balanced-tree method (BTM) where the clock net is routed as a tree so that the delay times of clock signal are balanced, and the other is the fixed-mesh method (FMM) where the clock net is routed as a fixed mesh driven by a large buffer. In BMM, the clock net is routed as a set of relatively small meshes of interconnects driven by relatively small buffers. Each mesh covers an area called a Mesh-Routing Region (MR) in which its delay and skew can be suppressed within a certain range. These small meshes are connected by a balanced tree with the chip clock source as its root. To implement BMM, we developed an MR-partitioning program that partitions the circuit into MR's according to a set of pre-determined constraints on the number of flip-flops and the area in each MR, and a clock-global-routing program that provides each mesh routing and the tree routing connecting meshes. We applied BMM to the design of an MPEG2-encoder LSI and achieved a skew of 210ps. In addition, the experimental results show BMM yields the lowest power dissipation compared to conventional methods.
Nozumu TOGAWA Masao SATO Tatsuo OHTSUKI
Transport-processing FPGAs have been proposed for flexible telecommunication systems. Since those FPGAs have finer granularity of logic functions to implement circuits on them, the amount of routing resources tends to increase. In order to keep routing congstion small, it is necessary to execute placement and routing simultaneously. This paper proposes a simultaneous placement and global routing algorithm for transport-processing FPGAs whose primary objective is minimizing routing congestion. The algorithm is based on hierarchical bipartition of layout regions and sets of LUTs (Look Up Tables) to be placed. It achieves bipartitioning which leads to small routing congestion by applying a network flow technique to it and computing a maximum flow and a minimum cut. If there exist connections between bipartitioned LUT sets, pairs of pseudo-terminals are introduced to preserve the connections. A sequence of pseudo-terminals represents a global route of each net. As a result, both placement of LUTs and global routing are determined when hierarchical bipartitioning procedures are finished. The proposed algorithm has been implemented and applied to practical transport-processing circuits. The experimental results demonstrate that it decreases routing congestion by an average of 37% compared with a conventional algorithm and achieves 100% routing for the circuits for which the conventional algorithm causes unrouted nets.
Nozomu TOGAWA Masao SATO Tatsuo OHTSUKI
Technology mapping algorithms for LUT (Look Up Table) based FPGAs have been proposed to transfer a Boolean network into logic-blocks. However, since those algorithms take no layout information into account, they do not always lead to excellent results. In this paper, a simultaneous technology mapping, placement and global routing algorithm for FPGAs, Maple, is presented. Maple is an extended version of a simultaneous placement and global routing algorithm for FPGAs, which is based on recursive partition of layout regions and block sets. Maple inherits its basic process and executes the technology mapping simultaneously in each recursive process. Therefore, the mapping can be done with the placement and global routing information. Experimental results for some benchmark circuits demonstrate its efficiency and effectiveness.
Toru AWASHIMA Masao SATO Tatsuo OHTSUKI
This paper presents an optimal constraint graph generation algorithm for graph-based one-dimensional layout compaction. The first published algorithm for this problem was the shadow-propagation algorithm. However, without sophisticated implementation of a shadow-front, complexity of the algorithm could fall into O(n2), where n is the number of layout objects. Although our algorithm, called the enhanced plane-sweep based graph generation algorithm, is an extension of the shadow-propagation algorithm, such a drawback is resolved by introducing an enhanced plane-sweep technique. The algorithm maintains multiple shadow-fronts simultaneously by storing them in a work-list called previous-boundary. Since a balanced search tree is selected for implementation of the worklist, total complexity of the algorithm is O(n log n) which is optimal. Experimental results show that the enhanced plane-sweep based graph generation algorithm runs in almost linear time with respect to the number of layout objects and is faster than the perpendicular plane-sweep algorithm which is also optimal in terms of time complexity.