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This paper discusses the design of configurations of videophone equipment aimed at online sign interpretation. We classified interpretation services into three types of situations: on-site interpretation, partial online interpretation, and full online interpretation. For each situation, the spatial configurations of the equipment are considered keeping the issue of nonverbal signals in mind. Simulation experiments of sign interpretation were performed using these spatial configurations and the qualities of the configurations were assessed. The preferred configurations had the common characteristics that the hearing subject could see the face of his/her principal conversation partner, that is, the deaf subject. The results imply that hearing people who do not understand sign language utilize nonverbal signals for facilitating interpreter-mediated conversation.
Jeong-Min KIM Yun-Su SHIN In-Gu HWANG Kwang-Sun LEE Sang-Il HAN Sang-Gyu PARK Soo-Ik CHAE
A chip is described that integrates two multimedia VLIW processor cores with a hardware streaming engine. It can implement a real-time videophone, or an MPEG4 codec. Each processor core has identical resources, and shares the memory and system I/O interface units. With its symmetric structure, applications can be executed on either processor without constraints. To accelerate multimedia-specific applications, the architecture of this processor has several features. It merges the features of a RISC and a DSP, its instruction set is extended to accelerate both video and audio applications, and it supports an efficient embedded memory system, to reduce both the bandwidth and the latency for multimedia applications needing frequent memory accesses. The chip size will be 100 mm2 die that contains 700 K logic gates, 60 KB RAM, and 16 KB ROM, in a 0.25-µm CMOS standard cell technology. At 65 MHz operating frequency, it can process H.263 video coding at CIF 15 frames/sec, and G.723.1 audio coding with an 80% processing time allocation.
Kazutoshi KOBAYASHI Makoto EGUCHI Takuya IWAHASHI Takehide SHIBAYAMA Xiang LI Kosuke TAKAI Hidetoshi ONODERA
We propose a vector-pipeline processor VP-DSP for low-rate videophones which can encode and decode 10 frames/sec. of QCIF through a 29.2 kbps low-rate line. We have already fabricated a VP-DSP LSI by a 0.35 µm CMOS process. The area of the VP-DSP core is 4.26 mm2. It works properly at 25 MHz/1.6 V with a power consumption of 49 mW. Its peak performance is up to 400 MOPS, 8.2 GOPS/W.
Hisashi IBARAKI Shizuo NAKANO Dai ANDO Naoya REN Yasuhiro TOMITA
Realizing an effective channel connection scheme and a useful human-machine interface is important for popularizing the audio-visual communication services that should become significant in the near future. This paper describes a terminal design that is applicable to various audio-visual communication services. First, future audio-visual services are classified into three types: Videophone, Tele-monitoring and Video On Demand(VOD). The requirements for these services are discussed in detail. Second, a channel connection scheme is specified taking into consideration for the requirements and characteristics of various networks such as N-ISDN and LANs. Terminals based on these specifications are developed as prototypes and demonstrated to confirm the validity of these specifications.
Makoto KURIKI Kazutake UEHIRA Hitoshi ARAI Shigenobu SAKAI
We developed an eye-contact technique using a blazed half-transparent mirror (BHM), which is a micro-HM array arranged on the display surface, to make a compact eye-contact videophone. This paper describes a new BHM structure that eliminates ghosts and improves image quality. In the new BHM, the reflection and transmission areas are separated to exclude ghosts from appearing in the captured image. We evaluated the characteristics of the captured and displayed images. The results show that the contrast ratio of the captured image and the brightness of both captured and displayed images are much better than with the previous BHM.
Shinichi SHIWA Nobuji TETSUTANI Kenji AKIYAMA Susumu ICHINOSE Tadahiko KOMATSU
Three-dimensional display technologies that require special glasses are not suitable for telecommunications because wearing glasses is inconvenient and it is defficult to observe facial expressions. Our previous 6.3-inch 3D display was inadequate for presenting images with realistic sensation. In this paper, a direct view 15-inch 3D display is described. The display is made up of a l5-inch TFT LCD and a composite lenticular sheet (LS), and uses the head tracking technique. Quantitative evaluation of the stereoscopic sensation of the display was studied using the 3D display, and better stereoscopic sensation values were obtained compared with a 2D display mode, thus comfirming the display's usefulness.
Makoto KURIKI Hitoshi ARAI Kazutake UEHIRA Shigenobu SAKAI
An eye-contact technique using a blazed half-transparent mirror (BHM) is developed. This half-transparent mirror (HM) consists of an in-line array of many slanting micro-HMs. We fabricated a prototype system and confirmed the principle of this technique. The resolution of an image reflected by a BHM was simulated to determine how to improve the image quality and the factors degrading the resolution were clarified.