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[Keyword] triangulation(17hit)

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  • How to Select TDOA-Based Bearing Measurements for Improved Passive Triangulation Localization

    Kyu-Ha SONG  San-Hae KIM  Woo-Jin SONG  

     
    LETTER-Measurement Technology

      Vol:
    E102-A No:2
      Page(s):
    490-496

    When time difference of arrival (TDOA)-based bearing measurements are used in passive triangulation, the accuracy of localization depends on the geometric relationship between the emitter and the sensors. In particular, the localization accuracy varies with the geometric conditions in TDOA-based direction finding (DF) for bearing measurement and lines of bearing (LOBs) crossing for triangulation. To obtain an accurate estimate in passive triangulation using TDOA-based bearing measurements, we shall use these bearings selectively by considering geometric dilution of precision (GDOP) between the emitter and the sensors. To achieve this goal, we first define two GDOPs related to TDOA-based DF and LOBs crossing geometries, and then propose a new hybrid GDOP by combining these GDOPs for a better selection of bearings. Subsequently, two bearings with the lowest hybrid GDOP condition are chosen as the inputs to a triangulation localization algorithm. In simulations, the proposed method shows its enhancement to the localization accuracy.

  • Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering

    Eun-Seok LEE  Jin-Hee LEE  Byeong-Seok SHIN  

     
    PAPER-Computer Graphics

      Vol:
    E97-D No:6
      Page(s):
    1624-1633

    Massive digital elevation models require a large number of geometric primitives that exceed the throughput of the existing graphics hardware. For the interactive visualization of these datasets, several adaptive reconstruction methods that reduce the number of primitives have been introduced over the decades. Quadtree triangulation, based on subdivision of the terrain into rectangular patches at different resolutions, is the most frequently used terrain reconstruction method. This usually accomplishes the triangulation using LOD (level-of-detail) selection and crack removal based on geometric errors. In this paper, we present bimodal vertex splitting, which performs LOD selection and crack removal concurrently on a GPU. The first mode splits each vertex for LOD selection and the second splits each vertex for crack removal. By performing these two operations concurrently on a GPU, we can efficiently accelerate the rendering speed by reducing the computation time and amount of transmission data in comparison with existing quadtree-based rendering methods.

  • Generation of Symmetric and Asymmetric Biconnected Rooted Triangulated Planar Graphs

    Bingbing ZHUANG  Hiroshi NAGAMOCHI  

     
    PAPER

      Vol:
    E94-D No:2
      Page(s):
    200-210

    In a rooted triangulated planar graph, an outer vertex and two outer edges incident to it are designated as its root, respectively. Two plane embeddings of rooted triangulated planar graphs are defined to be equivalent if they admit an isomorphism such that the designated roots correspond to each other. Given a positive integer n, we give an O(n)-space and O(1)-time delay algorithm that generates all biconnected rooted triangulated planar graphs with at most n vertices without delivering two reflectively symmetric copies.

  • Chordal Graph Based Channel Assignment for Multicast and Unicast Traffic in Wireless Mesh Networks

    Junfeng JIN  Yusheng JI  Baohua ZHAO  Hao ZHOU  

     
    PAPER

      Vol:
    E93-B No:12
      Page(s):
    3409-3416

    With the increasing popularity of multicast and real-time streaming service applications, efficient channel assignment algorithms that handle both multicast and unicast traffic in wireless mesh networks are needed. One of the most effective approaches to enhance the capacity of wireless networks is to use systems with multiple channels and multiple radio interfaces. However, most of the past works focus on vertex coloring of a general contention graph, which is NP-Complete, and use the greedy algorithm to achieve a suboptimal result. In this paper, we combine unicast and multicast with a transmission set, and propose a framework named Chordal Graph Based Channel Assignment (CGCA) that performs channel assignment for multicast and unicast traffic in multi-channel multi-radio wireless mesh networks. The proposed framework based on chordal graph coloring minimizes the interference of the network and prevents unicast traffic from starvation. Simulation results show that our framework provides high throughput and low end-to-end delay for both multicast and unicast traffic. Furthermore, our framework significantly outperforms other well-known schemes that have a similar objective in various scenarios.

  • Optimization without Minimization Search: Constraint Satisfaction by Orthogonal Projection with Applications to Multiview Triangulation

    Kenichi KANATANI  Yasuyuki SUGAYA  Hirotaka NIITSUMA  

     
    PAPER-Image Recognition, Computer Vision

      Vol:
    E93-D No:10
      Page(s):
    2836-2845

    We present an alternative approach to what we call the "standard optimization", which minimizes a cost function by searching a parameter space. Instead, our approach "projects" in the joint observation space onto the manifold defined by the "consistency constraint", which demands that any minimal subset of observations produce the same result. This approach avoids many difficulties encountered in the standard optimization. As typical examples, we apply it to line fitting and multiview triangulation. The latter produces a new algorithm far more efficient than existing methods. We also discuss the optimality of our approach.

  • Development of Generation System of Simplified Digital Maps

    Keiichi UCHIMURA  Masato KAWANO  Hiroki TOKITSU  Zhencheng HU  

     
    PAPER

      Vol:
    E93-A No:4
      Page(s):
    700-710

    In recent years, digital maps have been used in a variety of scenarios, including car navigation systems and map information services over the Internet. These digital maps are formed by multiple layers of maps of different scales; the map data most suitable for the specific situation are used. Currently, the production of map data of different scales is done by hand due to constraints related to processing time and accuracy. We conducted research concerning technologies for automatic generation of simplified map data from detailed map data. In the present paper, the authors propose the following: (1) a method to transform data related to streets, rivers, etc. containing widths into line data, (2) a method to eliminate the component points of the data, and (3) a method to eliminate data that lie below a certain threshold. In addition, in order to evaluate the proposed method, a user survey was conducted; in this survey we compared maps generated using the proposed method with the commercially available maps. From the viewpoint of the amount of data reduction and processing time, and on the basis of the results of the survey, we confirmed the effectiveness of the automatic generation of simplified maps using the proposed methods.

  • Dividing Virtual Belt Algorithm for Reconstructing Surface from a Set of Wire-Frame Contours

    Young-Kyu CHOI  

     
    LETTER-Computer Graphics

      Vol:
    E91-D No:9
      Page(s):
    2365-2368

    A new mesh reconstruction technique, called dividing virtual belt algorithm (DVBA), is proposed for approximating the surface from a set of wire-frame contours. DVBA decomposes the branching region into a set of virtual belts and virtual canyons. A tiling technique based on the divide-and-conquer strategy is also introduced to approximate the surface from the virtual belt, and the virtual canyons are covered by a conventional polygon triangulation technique. The experimental result shows that our method works well even though there are many complicated branches in the object.

  • Finding a Triangular Mesh with a Constant Number of Different Edge Lengths

    Shin-ichi TANIGAWA  Naoki KATOH  

     
    INVITED PAPER

      Vol:
    E89-D No:8
      Page(s):
    2364-2371

    We consider the problem of triangulating an x-monotone polygon with a small number of different edge lengths using Steiner points. Given a parameter α, where 0<α<1, we shall present an algorithm for finding an almost uniform triangular mesh with 3π/8α2+o(1/α2) different edge lengths such that every edge length is between l and (2+α)l. Experiments demonstrate the effectiveness of this algorithm.

  • A Localization Scheme for Sensor Networks Based on Wireless Communication with Anchor Groups

    Hiroyuki OCHI  Shigeaki TAGASHIRA  Satoshi FUJITA  

     
    PAPER

      Vol:
    E89-D No:5
      Page(s):
    1614-1621

    In this paper, we propose a new localization scheme for wireless sensor networks consisting of a huge number of sensor nodes equipped with simple wireless communication devices such as wireless LAN and Bluetooth. The proposed scheme is based on the Point-In-Triangle (PIT) test proposed by He et al. The scheme is actually implemented by using Bluetooth devices of Class 2 standard, and the performance of the scheme is evaluated in an actual environment. The result of experiments indicates that the proposed scheme could realize a localization with an error of less than 2 m.

  • Construction Method of Three-Dimensional Deformable Template Models for Tree-Shaped Organs

    Hotaka TAKIZAWA  Shinji YAMAMOTO  

     
    PAPER-Image Recognition, Computer Vision

      Vol:
    E89-D No:1
      Page(s):
    326-331

    In this paper, we propose a construction method of three-dimensional deformable models that represent tree-shaped human organs, such as bronchial tubes, based on results obtained by statistically analyzing the distributions of bifurcation points in the tree-shaped organs. The models are made to be used as standard templates of tree-shaped organs in medical image recognition, and are formed by control points that can be uniquely identified as structural elements of organs such as bifurcation tracheae in bronchial tubes. They can be transfigured based on the statistical validity of relationships between the control points. The optimal state of that transfiguration is determined within the framework of energy minimization. Experimental results from bronchial tubes are shown on actual CT images.

  • Optimizing a Triangular Mesh for Shape Reconstruction from Images

    Atsutada NAKATSUJI  Yasuyuki SUGAYA  Kenichi KANATANI  

     
    PAPER

      Vol:
    E88-D No:10
      Page(s):
    2269-2276

    In reconstructing 3-D from images based on feature points, one usually defines a triangular mesh that has these feature points as vertices and displays the scene as a polyhedron. If the scene itself is a polyhedron, however, some of the displayed edges may be inconsistent with the true shape. This paper presents a new technique for automatically eliminating such inconsistencies by using a special template. We also present a technique for removing spurious occluding edges. All the procedures do not require any thresholds to be adjusted. Using real images, we demonstrate that our method has high capability to correct inconsistencies.

  • 3D Human Whole Body Construction by Contour Triangulation

    Bon-Ki KOO  Young-Kyu CHOI  Sung-Il CHIEN  

     
    PAPER-Computer Graphics

      Vol:
    E87-D No:1
      Page(s):
    233-243

    In the past decade, significant effort has been made toward increasing the accuracy and robustness of three-dimensional scanning methods. In this paper, we present a new prototype vision system named 3D Model Studio, which has been built to reconstruct a complete 3D model in as less as a few minutes. New schemes for a probe calibration and a 3D data merging (axis consolidation) are employed. We also propose a new semi-automatic contour registration method to generate accurate contour model from 3D data points, along with a contour triangulation based surface reconstruction. Experimental result shows that our system works well for reconstructing a complete 3D surface model of a human body.

  • Listing All Connected Plane Triangulations

    Zhang-Jian LI  Shin-ichi NAKANO  

     
    PAPER-Algorithms and Data Structures

      Vol:
    E86-A No:7
      Page(s):
    1807-1812

    A "rooted" plane triangulation is a plane triangulation with one designated vertex r and one designated edge incident to r on the outer face. In this paper we give a simple algorithm to generate all connected rooted plane triangulations with at most m edges. The algorithm uses O(m) space and generates such triangulations in O(1) time per triangulation without duplications. The algorithm does not output entire triangulations but the difference from the previous triangulation. By modifying the algorithm we can generate all connected (non-rooted) plane triangulations with at most m edges in O(m3) time per triangulation.

  • Coordinate Transformation by Nearest Neighbor Interpolation for ISAR Fixed Scene Imaging

    Koichi SASAKI  Masaru SHIMIZU  Yasuo WATANABE  

     
    PAPER

      Vol:
    E84-C No:12
      Page(s):
    1905-1909

    The reflection signal in the inverse synthetic aperture radar is measured in the polar coordinate defined by the object rotation angle and the frequency. The reconstruction of fixed scene images requires the coordinate transformation of the polar format data into the rectangular spatial frequency domain, which is then processed by the inverse Fourier transform. In this paper a fast and flexible method of coordinate transformation based on the nearest neighbor interpolation utilizing the Delauney triangulation is at first presented. Then, the induced errors in the transformed rectangular spatial frequency data and the resultant fixed scene images are investigated by simulation under the uniform plane wave transmit-receive mode over the swept frequency 120-160 GHz, and the results which demonstrate the validity of the current coordinate transformation are presented.

  • Control and Improvement of Surface Triangulation for Three-Dimensional Process Simulation

    Eberhard BAR  Jurgen LORENZ  

     
    PAPER-Numerics

      Vol:
    E83-C No:8
      Page(s):
    1338-1342

    Appropriate meshes are crucial for accurate and efficient 3D process simulation. In this paper, we present a set of tools operating on surface and interface triangulations. These tools allow the improvement of the accuracy of interfaces, the reduction of the number of triangles, and the removal of obtuse not coplanarily compensated triangles. The first tool is used within integrated topography simulation environments based on different data structures, e.g. cell-based and segment-based. The latter two are particularly important for providing appropriate input to mesh generation for 3D process simulation.

  • Structures of Triangulations of Points

    Keiko IMAI  

     
    INVITED SURVEY PAPER-Algorithms for Geometric Problems

      Vol:
    E83-D No:3
      Page(s):
    428-437

    Triangulations have been one of main research topics in computational geometry and have many applications in computer graphics, finite element methods, mesh generation, etc. This paper surveys properties of triangulations in the two- or higher-dimensional spaces. For triangulations of the planar point set, we have a good triangulation, called the Delaunay triangulation, which satisfies several optimality criteria. Based on Delaunay triangulations, many properties of planar triangulations can be shown, and a graph structure can be constructed for all planar triangulations. On the other hand, triangulations in higher dimensions are much more complicated than in planar cases. However, there does exist a subclass of triangulations, called regular triangulations, with nice structure, which is also touched upon.

  • Mesh Generation for Application in Technology CAD

    Peter FLEISCHMANN  Wolfgang PYKA  Siegfried SELBERHERR  

     
    INVITED PAPER

      Vol:
    E82-C No:6
      Page(s):
    937-947

    After a brief discussion of the demands in meshing for semiconductor process and device simulation, we present a three-dimensional Delaunay refinement technique combined with a modified advancing front algorithm.