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[Keyword] MPU(1519hit)

161-180hit(1519hit)

  • Accelerating Outdoor UWB — Domestic Regulation Transition and Standardization within IEEE 802.15

    Huan-Bang LI  Kenichi TAKIZAWA  Fumihide KOJIMA  

     
    INVITED PAPER

      Vol:
    E103-A No:1
      Page(s):
    269-277

    Because of its high throughput potentiality on short-range communications and inherent superiority of high precision on ranging and localization, ultra-wideband (UWB) technology has been attracting attention continuously in research and development (R&D) as well as in commercialization. The first domestic regulation admitting indoor UWB in Japan was released by the Ministry of Internal Affairs and Communications (MIC) in 2006. Since then, several revisions have been made in conjunction with UWB commercial penetration, emerging new trends of industrial demands, and coexistence evaluation with other wireless systems. However, it was not until May 2019 that MIC released a new revision to admit outdoor UWB. Meanwhile, the IEEE 802 LAN/MAN Standards Committee has been developing several UWB related standards or amendments accordingly for supporting different use cases. At the time when this paper is submitted, a new amendment known as IEEE 802.15.4z is undergoing drafting procedure which is expected to enhance ranging ability for impulse radio UWB (IR-UWB). In this paper, we first review the domestic UWB regulation and some of its revisions to get a picture of the domestic regulation transition from indoor to outdoor. We also foresee some anticipating changes in future revisions. Then, we overview several published IEEE 802 standards or amendments that are related to IR-UWB. Some features of IEEE 802.15.4z in drafting are also extracted from open materials. Finally, we show with our recent research results that time bias internal a transceiver becomes important for increasing localization accuracy.

  • Distributed Key-Value Storage for Edge Computing and Its Explicit Data Distribution Method

    Takehiro NAGATO  Takumi TSUTANO  Tomio KAMADA  Yumi TAKAKI  Chikara OHTA  

     
    PAPER-Network

      Pubricized:
    2019/08/05
      Vol:
    E103-B No:1
      Page(s):
    20-31

    In this article, we propose a data framework for edge computing that allows developers to easily attain efficient data transfer between mobile devices or users. We propose a distributed key-value storage platform for edge computing and its explicit data distribution management method that follows the publish/subscribe relationships specific to applications. In this platform, edge servers organize the distributed key-value storage in a uniform namespace. To enable fast data access to a record in edge computing, the allocation strategy of the record and its cache on the edge servers is important. Our platform offers distributed objects that can dynamically change their home server and allocate cache objects proactively following user-defined rules. A rule is defined in a declarative manner and specifies where to place cache objects depending on the status of the target record and its associated records. The system can reflect record modification to the cached records immediately. We also integrate a push notification system using WebSocket to notify events on a specified table. We introduce a messaging service application between mobile appliances and several other applications to show how cache rules apply to them. We evaluate the performance of our system using some sample applications.

  • Proposal and Evaluation of Visual Analytics Interface for Time-Series Data Based on Trajectory Representation

    Rei TAKAMI  Yasufumi TAKAMA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2019/09/30
      Vol:
    E103-D No:1
      Page(s):
    142-151

    This paper proposes a visual analytics (VA) interface for time-series data so that it can solve the problems arising from the property of time-series data: a collision between interaction and animation on the temporal aspect, collision of interaction between the temporal and spatial aspects, and the trade-off of exploration accuracy, efficiency, and scalability between different visualization methods. To solve these problems, this paper proposes a VA interface that can handle temporal and spatial changes uniformly. Trajectories can show temporal changes spatially, of which direct manipulation enables to examine the relationship among objects either at a certain time point or throughout the entire time range. The usefulness of the proposed interface is demonstrated through experiments.

  • A New Efficient Algorithm for Secure Outsourcing of Modular Exponentiations

    Shaojing FU  Yunpeng YU  Ming XU  

     
    LETTER

      Vol:
    E103-A No:1
      Page(s):
    221-224

    Cloud computing enables computational resource-limited devices to economically outsource much computations to the cloud. Modular exponentiation is one of the most expensive operations in public key cryptographic protocols, and such operation may be a heavy burden for the resource-constraint devices. Previous works for secure outsourcing modular exponentiation which use one or two untrusted cloud server model or have a relatively large computational overhead, or do not support the 100% possibility for the checkability. In this letter, we propose a new efficient and verifiable algorithm for securely outsourcing modular exponentiation in the two untrusted cloud server model. The algorithm improves efficiency by generating random pairs based on EBPV generators, and the algorithm has 100% probability for the checkability while preserving the data privacy.

  • A Generalized Theory Based on the Turn Model for Deadlock-Free Irregular Networks

    Ryuta KAWANO  Ryota YASUDO  Hiroki MATSUTANI  Michihiro KOIBUCHI  Hideharu AMANO  

     
    PAPER-Computer System

      Pubricized:
    2019/10/08
      Vol:
    E103-D No:1
      Page(s):
    101-110

    Recently proposed irregular networks can reduce the latency for both on-chip and off-chip systems with a large number of computing nodes and thus can improve the performance of parallel applications. However, these networks usually suffer from deadlocks in routing packets when using a naive minimal path routing algorithm. To solve this problem, we focus attention on a lately proposed theory that generalizes the turn model to maintain the network performance with deadlock-freedom. The theorems remain a challenge of applying themselves to arbitrary topologies including fully irregular networks. In this paper, we advance the theorems to completely general ones. Moreover, we provide a feasible implementation of a deadlock-free routing method based on our advanced theorem. Experimental results show that the routing method based on our proposed theorem can improve the network throughput by up to 138 % compared to a conventional deterministic minimal routing method. Moreover, when utilized as the escape path in Duato's protocol, it can improve the throughput by up to 26.3 % compared with the conventional up*/down* routing.

  • Design of Low-Cost Approximate Multipliers Based on Probability-Driven Inexact Compressors

    Yi GUO  Heming SUN  Ping LEI  Shinji KIMURA  

     
    PAPER

      Vol:
    E102-A No:12
      Page(s):
    1781-1791

    Approximate computing has emerged as a promising approach for error-tolerant applications to improve hardware performance at the cost of some loss of accuracy. Multiplication is a key arithmetic operation in these applications. In this paper, we propose a low-cost approximate multiplier design by employing new probability-driven inexact compressors. This compressor design is introduced to reduce the height of partial product matrix into two rows, based on the probability distribution of the sum result of partial products. To compensate the accuracy loss of the multiplier, a grouped error recovery scheme is proposed and achieves different levels of accuracy. In terms of mean relative error distance (MRED), the accuracy losses of the proposed multipliers are from 1.07% to 7.86%. Compared with the Wallace multiplier using 40nm process, the most accurate variant of the proposed multipliers can reduce power by 59.75% and area by 42.47%. The critical path delay reduction is larger than 12.78%. The proposed multiplier design has a better accuracy-performance trade-off than other designs with comparable accuracy. In addition, the efficiency of the proposed multiplier design is assessed in an image processing application.

  • Impulse Noise Removal of Digital Image Considering Local Line Structure

    Shi BAO  Go TANAKA  

     
    LETTER-Image

      Vol:
    E102-A No:12
      Page(s):
    1915-1919

    For the impulse noise removal from a digital image, most of existing methods cannot repair line structures in an input image. In this letter, a method which considers the local line structure is proposed. In order to judge the direction of the line structure, adjacent lines are considered. The effectiveness of the proposed filter is shown by experiments.

  • Memory Efficient Load Balancing for Distributed Large-Scale Volume Rendering Using a Two-Layered Group Structure

    Marcus WALLDEN  Stefano MARKIDIS  Masao OKITA  Fumihiko INO  

     
    PAPER-Computer Graphics

      Pubricized:
    2019/09/09
      Vol:
    E102-D No:12
      Page(s):
    2306-2316

    We propose a novel compositing pipeline and a dynamic load balancing technique for volume rendering which utilizes a two-layered group structure to achieve effective and scalable load balancing. The technique enables each process to render data from non-contiguous regions of the volume with minimal impact on the total render time. We demonstrate the effectiveness of the proposed technique by performing a set of experiments on a modern GPU cluster. The experiments show that using the technique results in up to a 35.7% lower worst-case memory usage as compared to a dynamic k-d tree load balancing technique, whilst simultaneously achieving similar or higher render performance. The proposed technique was also able to lower the amount of transferred data during the load balancing stage by up to 72.2%. The technique has the potential to be used in many scenarios where other dynamic load balancing techniques have proved to be inadequate, such as during large-scale visualization.

  • On-Chip Cache Architecture Exploiting Hybrid Memory Structures for Near-Threshold Computing

    Hongjie XU  Jun SHIOMI  Tohru ISHIHARA  Hidetoshi ONODERA  

     
    PAPER

      Vol:
    E102-A No:12
      Page(s):
    1741-1750

    This paper focuses on power-area trade-off axis to memory systems. Compared with the power-performance-area trade-off application on the traditional high performance cache, this paper focuses on the edge processing environment which is becoming more and more important in the Internet of Things (IoT) era. A new power-oriented trade-off is proposed for on-chip cache architecture. As a case study, this paper exploits a good energy efficiency of Standard-Cell Memory (SCM) operating in a near-threshold voltage region and a good area efficiency of Static Random Access Memory (SRAM). A hybrid 2-level on-chip cache structure is first introduced as a replacement of 6T-SRAM cache as L0 cache to save the energy consumption. This paper proposes a method for finding the best capacity combination for SCM and SRAM, which minimizes the energy consumption of the hybrid cache under a specific cache area constraint. The simulation result using a 65-nm process technology shows that up to 80% energy consumption is reduced without increasing the die area by replacing the conventional SRAM instruction cache with the hybrid 2-level cache. The result shows that energy consumption can be reduced if the area constraint for the proposed hybrid cache system is less than the area which is equivalent to a 8kB SRAM. If the target operating frequency is less than 100MHz, energy reduction can be achieved, which implies that the proposed cache system is suitable for low-power systems where a moderate processing speed is required.

  • Interworking Layer of Distributed MQTT Brokers

    Ryohei BANNO  Jingyu SUN  Susumu TAKEUCHI  Kazuyuki SHUDO  

     
    PAPER-Information Network

      Pubricized:
    2019/07/30
      Vol:
    E102-D No:12
      Page(s):
    2281-2294

    MQTT is one of the promising protocols for various data exchange in IoT environments. Typically, those environments have a characteristic called “edge-heavy”, which means that things at the network edge generate a massive volume of data with high locality. For handling such edge-heavy data, an architecture of placing multiple MQTT brokers at the network edges and making them cooperate with each other is quite effective. It can provide higher throughput and lower latency, as well as reducing consumption of cloud resources. However, under this kind of architecture, heterogeneity could be a vital issue. Namely, an appropriate product of MQTT broker could vary according to the different environment of each network edge, even though different products are hard to cooperate due to the MQTT specification providing no interoperability between brokers. In this paper, we propose Interworking Layer of Distributed MQTT brokers (ILDM), which enables arbitrary kinds of MQTT brokers to cooperate with each other. ILDM, designed as a generic mechanism independent of any specific cooperation algorithm, provides APIs to facilitate development of a variety of algorithms. By using the APIs, we also present two basic cooperation algorithms. To evaluate the usefulness of ILDM, we introduce a benchmark system which can be used for both a single broker and multiple brokers. Experimental results show that the throughput of five brokers running together by ILDM is improved 4.3 times at maximum than that of a single broker.

  • A Lightweight Method to Evaluate Effect of Approximate Memory with Hardware Performance Monitors

    Soramichi AKIYAMA  

     
    PAPER-Computer System

      Pubricized:
    2019/09/02
      Vol:
    E102-D No:12
      Page(s):
    2354-2365

    The latency and the energy consumption of DRAM are serious concerns because (1) the latency has not improved much for decades and (2) recent machines have huge capacity of main memory. Device-level studies reduce them by shortening the wait time of DRAM internal operations so that they finish fast and consume less energy. Applying these techniques aggressively to achieve approximate memory is a promising direction to further reduce the overhead, given that many data-center applications today are to some extent robust to bit-flips. To advance research on approximate memory, it is required to evaluate its effect to applications so that both researchers and potential users of approximate memory can investigate how it affects realistic applications. However, hardware simulators are too slow to run workloads repeatedly with different parameters. To this end, we propose a lightweight method to evaluate effect of approximate memory. The idea is to count the number of DRAM internal operations that occur to approximate data of applications and calculate the probability of bit-flips based on it, instead of using heavy-weight simulators. The evaluation shows that our system is 3 orders of magnitude faster than cycle accurate simulators, and we also give case studies of evaluating effect of approximate memory to some realistic applications.

  • Accelerating the Smith-Waterman Algorithm Using the Bitwise Parallel Bulk Computation Technique on the GPU

    Takahiro NISHIMURA  Jacir Luiz BORDIM  Yasuaki ITO  Koji NAKANO  

     
    PAPER-Fundamentals of Information Systems

      Pubricized:
    2019/07/09
      Vol:
    E102-D No:12
      Page(s):
    2400-2408

    The bulk execution of a sequential algorithm is to execute it for many different inputs in turn or at the same time. It is known that the bulk execution of an oblivious sequential algorithm can be implemented to run efficiently on a GPU. The bulk execution supports fine grained bitwise parallelism, allowing it to achieve high acceleration over a straightforward sequential computation. The main contribution of this work is to present a Bitwise Parallel Bulk Computation (BPBC) to accelerate the Smith-Waterman Algorithm (SWA) using the affine gap penalty. Thus, our idea is to convert this computation into a circuit simulation using the BPBC technique to compute multiple instances simultaneously. The proposed BPBC technique for the SWA has been implemented on the GPU and CPU. Experimental results show that the proposed BPBC for the SWA accelerates the computation by over 646 times as compared to a single CPU implementation and by 6.9 times as compared to a multi-core CPU implementation with 160 threads.

  • Simulation Study of Low-Latency Network Model with Orchestrator in MEC Open Access

    Krittin INTHARAWIJITR  Katsuyoshi IIDA  Hiroyuki KOGA  Katsunori YAMAOKA  

     
    PAPER-Network

      Pubricized:
    2019/05/16
      Vol:
    E102-B No:11
      Page(s):
    2139-2150

    Most of latency-sensitive mobile applications depend on computational resources provided by a cloud computing service. The problem of relying on cloud computing is that, sometimes, the physical locations of cloud servers are distant from mobile users and the communication latency is long. As a result, the concept of distributed cloud service, called mobile edge computing (MEC), is being introduced in the 5G network. However, MEC can reduce only the communication latency. The computing latency in MEC must also be considered to satisfy the required total latency of services. In this research, we study the impact of both latencies in MEC architecture with regard to latency-sensitive services. We also consider a centralized model, in which we use a controller to manage flows between users and mobile edge resources to analyze MEC in a practical architecture. Simulations show that the interval and controller latency trigger some blocking and error in the system. However, the permissive system which relaxes latency constraints and chooses an edge server by the lowest total latency can improve the system performance impressively.

  • NP-Completeness of Fill-a-Pix and ΣP2-Completeness of Its Fewest Clues Problem

    Yuta HIGUCHI  Kei KIMURA  

     
    PAPER-Algorithms and Data Structures

      Vol:
    E102-A No:11
      Page(s):
    1490-1496

    Fill-a-Pix is a pencil-and-paper puzzle, which is popular worldwide since announced by Conceptis in 2003. It provides a rectangular grid of squares that must be filled in to create a picture. Precisely, we are given a rectangular grid of squares some of which has an integer from 0 to 9 in it, and our task is to paint some squares black so that every square with an integer has the same number of painted squares around it including the square itself. Despite its popularity, computational complexity of Fill-a-Pix has not been known. We in this paper show that the puzzle is NP-complete, ASP-complete, and #P-complete via a parsimonious reduction from the Boolean satisfiability problem. We also consider the fewest clues problem of Fill-a-Pix, where the fewest clues problem is recently introduced by Demaine et al. for analyzing computational complexity of designing “good” puzzles. We show that the fewest clues problem of Fill-a-Pix is Σ2P-complete.

  • Enhanced Selected Mapping for Impulsive Noise Blanking in Multi-Carrier Power-Line Communication Systems Open Access

    Tomoya KAGEYAMA  Osamu MUTA  Haris GACANIN  

     
    PAPER-Wireless Communication Technologies

      Pubricized:
    2019/05/16
      Vol:
    E102-B No:11
      Page(s):
    2174-2182

    In this paper, we propose an enhanced selected mapping (e-SLM) technique to improve the performance of OFDM-PLC systems under impulsive noise. At the transmitter, the best transmit sequence is selected from among possible candidates so as to minimize the weighted sum of transmit signal peak power and the estimated receive one, where the received signal peak power is estimated at the transmitter using channel state information (CSI). At the receiver, a nonlinear blanking is applied to hold the impulsive noise under a given threshold, where impulsive noise detection accuracy is improved by the proposed e-SLM. We evaluate the probability of false alarms raised by impulsive noise detection and bit error rate (BER) of OFDM-PLC system using the proposed e-SLM. The results show the effectiveness of the proposed method in OFDM-PLC system compared with the conventional blanking technique.

  • Accelerating Stochastic Simulations on GPUs Using OpenCL

    Pilsung KANG  

     
    LETTER-Fundamentals of Information Systems

      Pubricized:
    2019/07/23
      Vol:
    E102-D No:11
      Page(s):
    2253-2256

    Since first introduced in 2008 with the 1.0 specification, OpenCL has steadily evolved over the decade to increase its support for heterogeneous parallel systems. In this paper, we accelerate stochastic simulation of biochemical reaction networks on modern GPUs (graphics processing units) by means of the OpenCL programming language. In implementing the OpenCL version of the stochastic simulation algorithm, we carefully apply its data-parallel execution model to optimize the performance provided by the underlying hardware parallelism of the modern GPUs. To evaluate our OpenCL implementation of the stochastic simulation algorithm, we perform a comparative analysis in terms of the performance using the CPU-based cluster implementation and the NVidia CUDA implementation. In addition to the initial report on the performance of OpenCL on GPUs, we also discuss applicability and programmability of OpenCL in the context of GPU-based scientific computing.

  • Analysis of Relevant Quality Metrics and Physical Parameters in Softness Perception and Assessment System

    Zhiyu SHAO  Juan WU  Qiangqiang OUYANG  

     
    PAPER-Rehabilitation Engineering and Assistive Technology

      Pubricized:
    2019/06/11
      Vol:
    E102-D No:10
      Page(s):
    2013-2024

    Many quality metrics have been proposed for the compliance perception to assess haptic device performance and perceived results. Perceived compliance may be influenced by factors such as object properties, experimental conditions and human perceptual habits. In this paper, analysis of softness perception was conducted to find out relevant quality metrics dominating in the compliance perception system and their correlation with perception results, by expressing these metrics by basic physical parameters that characterizing these factors. Based on three psychophysical experiments, just noticeable differences (JNDs) for perceived softness of combination of different stiffness coefficients and damping levels rendered by haptic devices were analyzed. Interaction data during the interaction process were recorded and analyzed. Preliminary experimental results show that the discrimination ability of softness perception changes with the ratio of damping to stiffness when subjects exploring at their habitual speed. Analysis results indicate that quality metrics of Rate-hardness, Extended Rate-hardness and ratio of damping to stiffness have high correlation for perceived results. Further analysis results show that parameters that reflecting object properties (stiffness, damping), experimental conditions (force bandwidth) and human perceptual habits (initial speed, maximum force change rate) lead to the change of these quality metrics, which then bring different perceptual feeling and finally result in the change of discrimination ability. Findings in this paper may provide a better understanding of softness perception and useful guidance in improvement of haptic and teleoperation devices.

  • A Taxonomy of Secure Two-Party Comparison Protocols and Efficient Constructions

    Nuttapong ATTRAPADUNG  Goichiro HANAOKA  Shinsaku KIYOMOTO  Tomoaki MIMOTO  Jacob C. N. SCHULDT  

     
    PAPER-Cryptography and Information Security

      Vol:
    E102-A No:9
      Page(s):
    1048-1060

    Secure two-party comparison plays a crucial role in many privacy-preserving applications, such as privacy-preserving data mining and machine learning. In particular, the available comparison protocols with the appropriate input/output configuration have a significant impact on the performance of these applications. In this paper, we firstly describe a taxonomy of secure two-party comparison protocols which allows us to describe the different configurations used for these protocols in a systematic manner. This taxonomy leads to a total of 216 types of comparison protocols. We then describe conversions among these types. While these conversions are based on known techniques and have explicitly or implicitly been considered previously, we show that a combination of these conversion techniques can be used to convert a perhaps less-known two-party comparison protocol by Nergiz et al. (IEEE SocialCom 2010) into a very efficient protocol in a configuration where the two parties hold shares of the values being compared, and obtain a share of the comparison result. This setting is often used in multi-party computation protocols, and hence in many privacy-preserving applications as well. We furthermore implement the protocol and measure its performance. Our measurement suggests that the protocol outperforms the previously proposed protocols for this input/output configuration, when off-line pre-computation is not permitted.

  • A Fully-Connected Ising Model Embedding Method and Its Evaluation for CMOS Annealing Machines

    Daisuke OKU  Kotaro TERADA  Masato HAYASHI  Masanao YAMAOKA  Shu TANAKA  Nozomu TOGAWA  

     
    PAPER-Fundamentals of Information Systems

      Pubricized:
    2019/06/10
      Vol:
    E102-D No:9
      Page(s):
    1696-1706

    Combinatorial optimization problems with a large solution space are difficult to solve just using von Neumann computers. Ising machines or annealing machines have been developed to tackle these problems as a promising Non-von Neumann computer. In order to use these annealing machines, every combinatorial optimization problem is mapped onto the physical Ising model, which consists of spins, interactions between them, and their external magnetic fields. Then the annealing machines operate so as to search the ground state of the physical Ising model, which corresponds to the optimal solution of the original combinatorial optimization problem. A combinatorial optimization problem can be firstly described by an ideal fully-connected Ising model but it is very hard to embed it onto the physical Ising model topology of a particular annealing machine, which causes one of the largest issues in annealing machines. In this paper, we propose a fully-connected Ising model embedding method targeting for CMOS annealing machine. The key idea is that the proposed method replicates every logical spin in a fully-connected Ising model and embeds each logical spin onto the physical spins with the same chain length. Experimental results through an actual combinatorial problem show that the proposed method obtains spin embeddings superior to the conventional de facto standard method, in terms of the embedding time and the probability of obtaining a feasible solution.

  • Cefore: Software Platform Enabling Content-Centric Networking and Beyond Open Access

    Hitoshi ASAEDA  Atsushi OOKA  Kazuhisa MATSUZONO  Ruidong LI  

     
    INVITED PAPER

      Pubricized:
    2019/03/22
      Vol:
    E102-B No:9
      Page(s):
    1792-1803

    Information-Centric or Content-Centric Networking (ICN/CCN) is a promising novel network architecture that naturally integrates in-network caching, multicast, and multipath capabilities, without relying on centralized application-specific servers. Software platforms are vital for researching ICN/CCN; however, existing platforms lack a focus on extensibility and lightweight implementation. In this paper, we introduce a newly developed software platform enabling CCN, named Cefore. In brief, Cefore is lightweight, with the ability to run even on top of a resource-constrained device, but is also easily extensible with arbitrary plugin libraries or external software implementations. For large-scale experiments, a network emulator (Cefore-Emu) and network simulator (Cefore-Sim) have also been developed for this platform. Both Cefore-Emu and Cefore-Sim support hybrid experimental environments that incorporate physical networks into the emulated/simulated networks. In this paper, we describe the design, specification, and usage of Cefore as well as Cefore-Emu and Cefore-Sim. We show performance evaluations of in-network caching and streaming on Cefore-Emu and content fetching on Cefore-Sim, verifying the salient features of the Cefore software platform.

161-180hit(1519hit)