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1041-1060hit(1309hit)

  • The Random-Block Feedback Mode for Block Ciphers

    Yoonjeong KIM  Yookun CHO  

     
    LETTER-Information Security

      Vol:
    E83-A No:6
      Page(s):
    1289-1291

    In this letter we propose a new mode for block ciphers which uses an unknown random block as feedback. We show that the successful differential/linear cryptanalyses of DES under the mode require at least the complexity of the exhaustive key search. We also present the processing overhead of our scheme compared to that of ECB mode.

  • Sensible Agents: The Distributed Architecture and Testbed

    K. Suzanne BARBER  Ryan M. McKAY  Anuj GOEL  David C. HAN  Joonoo KIM  Tse-Hsin LIU  Cheryl E. MARTIN  

     
    PAPER-Mobile Agents

      Vol:
    E83-B No:5
      Page(s):
    951-960

    The need for responsive, flexible agents is pervasive in many application domains due to their complex, dynamic, and uncertain nature. Dynamic Adaptive Autonomy allows Sensible Agents to reorganize themselves during system operation to solve different problems in the face of these complex and dynamic environments. This paper presents both functional and implementation architectures for Sensible Agent systems. The functional architecture supports concepts from the distributed computing community by separating internal agent functionality into a discrete set of modules whose interactions are formally specified using the Interface Definition Language (IDL) from the Common Object Request Broker Architecture (CORBA). These four modules are: (1) Perspective Modeler--which contains the agent's explicit model of its local, subjective view of the world, (2) Autonomy Reasoner--determines the appropriate decision-making framework for each of the agent's goals, (3) Action Planner--interprets domain-specific goals, plans to achieve these goals and executes the generated plans, and (4) Conflict Resolution Advisor--identifies, classifies, and recommends possible solution strategies for resolving conflicts between this agent and other agents. The implementation architecture has been realized in a testbed that promotes (1) language and platform independence, (2) parallel development, (3) rapid integration of evolving representations and algorithms implementing agent functionality, (4) repeatable experimentation and testing, (5) environment and agent visualization, and (6) inter-domain application portability. The testbed uses the Inter-Language Unification (ILU) ORB from Xerox to provide the CORBA layer of inter-module and inter-agent communication. A three-dimensional visualization of the domain is provided with a CORBA-connected Virtual Reality Modeling Language (VRML) model while low-level data collection is accomplished using a CORBA-connected Java application. The combination of a distributed functional architecture with a distributed implementation architecture provides a high level of flexibility, visualization ability and experimental fidelity for evaluating the performance of Sensible Agents in complex, dynamic and uncertain environments.

  • High Level Service Architecture Supporting Multimedia Multicast

    Sangkyung KIM  Wonjong NOH  Byungkwen SONG  Sunshin AN  

     
    PAPER-Network

      Vol:
    E83-D No:5
      Page(s):
    1092-1103

    In this paper, we propose the high-level service architecture supporting multimedia multicast. The proposed architecture specifies network-oriented and lightweight communication management, which includes group management, multiparty call control and multicast connection/multiple connections control. Many of the existing approaches handling multimedia multicast applications are dependent on specific transport technologies, such as the Internet and ATM, and lack effective communication management. On the other hand, our approach defines flexible and extensible communication management that can be applied to a variety of multimedia multicast applications, independently of transport technologies. Our architecture supports the separation of control from a terminal, which enables remote control and control mobility, so that a user can use a multicast service in a more various way. The architecture is overlaid above legacy transport networks so that the existing network protocols are used for connection control. This minimizes the modification to a legacy transport network and enhances the practicality of the architecture. In addition, terminal manager and virtual device concepts are introduced that hide the details of physical devices from an application designer. The architecture consists of several service components that effectively interact with each other on a distributed platform. To verify and evaluate our architecture, we have prototyped the high-level service architecture on a CORBA platform and analyzed the architecture using a simulation.

  • Architecture of a VOD System with Proxy Servers

    Kyung-Ah AHN  Hoon CHOI  Won-Ok KIM  

     
    PAPER-Multimedia Systems

      Vol:
    E83-B No:4
      Page(s):
    850-857

    We present an architecture of a VOD system employing proxy servers. The proposed VOD system provides efficient and reliable VOD services and solves the problems caused by traditional VOD systems of centralized, hierarchical or distributed architecture. The proxy servers are placed between video servers and user systems. The proxy server is a small size video server that has not only caching function but also intelligence such as VCR-like video stream control or navigation of other proxy/video servers to search for a selected video program. Using a VOD system of the proposed architecture, the VOD services can be provided to more users because it reduces the workload of video servers and network traffic. We provide the performance model of the system. Service availability is also analyzed. The proposed architecture shows better performance and availability than the traditional VOD architectures.

  • Autonomous Adaptation by Mobile Agent and Thesaurus

    Fumihiro KUMENO  Akihiko OHSUGA  Shinichi HONIDEN  

     
    PAPER-Theory and Methodology

      Vol:
    E83-D No:4
      Page(s):
    679-690

    This paper describes the architecture to implement an application in network environments, which adapts to unexpected change in the development phase. In this architecture, an application is expressed as an agent which consists of two layers: base level and meta level. The base level program is an application program and the meta level program is the program that controls the execution of the base level and changes the base level program. Virtual places are also provided in the network. They are used for the release of programs and information which agents retrieve to change their own base level program. An application (or an agent), when a change is required, moves from places to places for the retrieval of programs to adapt to the change. A program search strategy is introduced to adapt to changes by using distributed thesauri of released programs, which realizes an agent's program retrieval method in network environments.

  • Specifying Software Architectures Based on Coloured Petri Nets

    Wenxin WU  Motoshi SAEKI  

     
    PAPER-System

      Vol:
    E83-D No:4
      Page(s):
    701-712

    The quality of an architectural design of a software system has a great influence on achieving non-functional requirements to the system, so formal evaluation and validation techniques to designed architectures are necessary in the early phase of development processes. In this paper, we present a technique for describing software architectures formally based on Coloured Petri Nets (CPNs) and a technique for reusing architectural constituents. Architectural descriptions are essentially written with a CPN language, so that the evaluation and analysis on the architectural descriptions can be made in architectural design phrase. We extract reusable architectural parts from standard architecture styles and architectural patterns so that a designer can construct an architecture by only retrieving the parts and combine them. We also designed the language for describing the combination of the architectural parts. To show the effectiveness of our techniques, we illustrate how a blackboard architecture can be composed of reusable parts and be simulated on a CPN tool (Design/CPN).

  • An Intelligent Multipath Propagation Prediction Model Using Circular Representation in Microcell Design

    Sangho LEE  Hanseok KO  

     
    PAPER-Antenna and Propagation

      Vol:
    E83-B No:4
      Page(s):
    827-837

    This paper focuses on introducing a highly efficient data structure that effectively captures the multipath phenomenon needed for accurate propagation modeling and fast propagation prediction. We propose a new object representation procedure called circular representation (CR) of microwave masking objects such as buildings, to improve over the conventional vector representation (VR) form in fast ray tracing. The proposed CR encapsulates a building with a circle represented by a center point and radius. In this configuration, the CR essentially functions as the basic building block for higher geometric structures, enhancing the efficiency more than when VR is used alone. Only one CR is needed to represent one building while several wall vectors are required in VR. As a result, a significant computational reduction can be achieved in ray tracing by the proposed method. Our aim is to show CR as a solution to achieving efficiency in data structuring for effective propagation prediction modeling. We show that the computational load is reduced by the proposed method. Further reduction is shown attainable using the hierarchical structure of CR in a deterministic propagation model, undergoing ray tracing. The simulation results indicate that the proposed CR scheme reduces the computational load proportionally to the number of potential scattering objects while its hierarchical structure achieves about 50% of computational load reduction in the hierarchical octree structure.

  • Server-Based Maintenance Approach for Computer Classroom Workstations

    Chiung-San LEE  

     
    PAPER-Software Systems

      Vol:
    E83-D No:4
      Page(s):
    807-814

    This paper presents a server-based approach to maintaining software integrity for all computer classroom workstations. The approach takes several advantages: (1) applicable to the FAT (file allocation table) and NTFS file systems, (2) renovating all workstations to workable state, (3) quickly adding or removing software systems to or from all workstations for teachers conducting new courses, and (4) automatically changing computer name and IP (Internet Protocol) address to an appointed one. The basic concept of the server-based maintenance approach is to install whole software systems, including operating system and applications, on a normal workstation, to make one image copy of the workstation's hard disk and store it onto network server, and to restore the image file from the server to the remaining workstations. In order to change computer name and IP automatically, this paper presents a searching heuristic for finding their locations in the image file. The heuristic is modified from Boyer-Moore (BM) algorithm and can improve the BM algorithm's performance over 9%.

  • VLSI Architecture for Real-Time Fractal Image Coding Processors

    Hideki YAMAUCHI  Yoshinori TAKEUCHI  Masaharu IMAI  

     
    PAPER

      Vol:
    E83-A No:3
      Page(s):
    452-458

    This paper proposes an efficient architecture for fractal image coding processors. The proposed architecture achieves high-speed image coding comparable to conventional JPEG processing. This architecture achieves less than 33.3 msec fractal image compression coding against a 512 512 pixel image and enables full-motion fractal image coding. The circuit size of the proposed architecture design is comparable to those of JPEG processors and much smaller than those of previously proposed fractal processors.

  • Approximation Algorithms for Scheduling Problems

    Hiroaki ISHII  Minoru TADA  

     
    INVITED SURVEY PAPER-Approximate Algorithms for Combinatorial Problems

      Vol:
    E83-D No:3
      Page(s):
    496-502

    There are no efficient algorithms for almost of all scheduling problems, especially when practical scheduling models are considered. Further there may be none for multi-objective scheduling problems. So we should take efforts to develope efficient approximate algorithms for multi-objective scheduling problems. The main purpose of this paper is to survey approaches to some scheduling problems from the algorithmic view points till now and investigate some hopeful approximate approaches to multiobjective scheduling problems.

  • Hierarchical Scheduling with Adaptive Weights for W-ATM

    Hui HUANG  Danny H. K. TSANG  Rolf SIGLE  Paul J. KUHN  

     
    PAPER-Wireless ATM

      Vol:
    E83-B No:2
      Page(s):
    313-320

    Medium access control (MAC) protocol is one of the key components for providing quality of service (QoS) in wireless ATM (W-ATM) networks. In this paper, we propose a hierarchical scheduling scheme coupled with fair queueing algorithms with adaptive weights. This scheme is intended to be applicable to a TDMA/TDD based MAC protocol. Specifically, the performance of the fair-queueing algorithm using fixed weights and adaptive weights is evaluated and compared. Simulation results show that the proposed hierarchical fair-queueing scheduling with adaptive weights (HAW) can yield a lower cell transfer delay and a higher channel utilization while maintaining fairness among multiple users.

  • Synthesizing Sectored Antennas by the Genetic Algorithm to Mitigate the Multipath of Indoor Millimeter Wave Channel

    Chien-Hung CHEN  Chien-Ching CHIU  

     
    PAPER

      Vol:
    E83-A No:2
      Page(s):
    350-356

    The genetic algorithm is used to synthesize the directional circular arc array as a sectored antenna. Then, the performance of this sectored antenna in indoor wireless millimeter wave channel is investigated. Based on the desired pattern and the topography of the antennas, the synthesis problem can be reformulated into an optimization problem and solved by the genetic algorithm. The genetic algorithm will always converge to global extreme instead of local extreme and achieves a good approximation to the desired pattern. Next, the impulse responses of the indoor channel for any transmitter-receiver location are computed by shooting and bouncing ray/image techniques. By using the impulse response of multipath channel, the performance of the sectored antenna on BPSK (binary phase shift keying) system with phase and timing recovery circuits is presented. Numerical results show that the synthesized sectored antenna is effective to combat the multipath fading and can increase the transmission rate of indoor millimeter wave system.

  • Knowledge Discovery and Self-Organizing State Space Model

    Tomoyuki HIGUCHI  Genshiro KITAGAWA  

     
    INVITED PAPER

      Vol:
    E83-D No:1
      Page(s):
    36-43

    A hierarchical structure of the statistical models involving the parametric, state space, generalized state space, and self-organizing state space models is explained. It is shown that by considering higher level modeling, it is possible to develop models quite freely and then to extract essential information from data which has been difficult to obtain due to the use of restricted models. It is also shown that by rising the level of the model, the model selection procedure which has been realized with human expertise can be performed automatically and thus the automatic processing of huge time series data becomes realistic. In other words, the hierarchical statistical modeling facilitates both automatic processing of massive time series data and a new method for knowledge discovery.

  • Design of Optimal Array Processors for Two-Step Division-Free Gaussian Elimination

    Shietung PENG  Stanislav G. SEDUKHIN  

     
    PAPER-Algorithm and Computational Complexity

      Vol:
    E82-D No:12
      Page(s):
    1503-1511

    The design of array processors for solving linear systems using two-step division-free Gaussian elimination method is considered. The two-step method can be used to improve the systems based on the one-step method in terms of numerical stability as well as the requirements for high-precision. In spite of the rather complicated computations needed at each iteration of the two-step method, we develop an innovative parallel algorithm whose data dependency graph meets the requirements for regularity and locality. Then we derive two-dimensional array processors by adopting a systematic approach to investigate the set of all admissible solutions and obtain the optimal array processors under linear time-space scheduling. The array processors is optimal in terms of the number of processing elements used.

  • Improving Dictionary-Based Code Compression in VLIW Architectures

    Sang-Joon NAM  In-Cheol PARK  Chong-Min KYUNG  

     
    PAPER

      Vol:
    E82-A No:11
      Page(s):
    2318-2324

    Reducing code size is crucial in embedded systems as well as in high-performance systems to overcome the communication bottleneck between memory and CPU, especially with VLIW (Very Long Instruction Word) processors that require a high-bandwidth instruction prefetching. This paper presents a new approach for dictionary-based code compression in VLIW processor-based systems using isomorphism among instruction words. After we divide instruction words into two groups, one for opcode group and the other for operand group, the proposed compression algorithm is applied to each group for maximal code compression. Frequently-used instruction words are extracted from the original code to be mapped into two dictionaries, an opcode dictionary and an operand dictionary. According to the SPEC95 benchmarks, the proposed technique has achieved an average code compression ratio of 63%, 69%, and 71% in a 4-issue, 8-issue, and 12-issue VLIW architecture, respectively.

  • An Implementation of TINA-Based Connection Management System for ATM Networks

    Yoshitsugu TSUCHIYA  Sakae CHIKARA  Fumito SATO  Hiroshi ISHII  

     
    PAPER

      Vol:
    E82-B No:11
      Page(s):
    1780-1792

    This paper proposes an implementation of the Telecommunications Information Networking Architecture (TINA) connection management system, based on our involvement of The TINA Trial (TTT). The system is used for managing ATM networks, which consist of network elements with SNMP interfaces. It provides setup, configuration, and release of ATM connection with a GUI-based network design tool that generates network resource data used for deploying TINA software components. This paper reports on a method of implementing TINA components over a Distributed Processing Environment (DPE) and an effective way to manage computational objects with multiple interfaces by using the Trading Service.

  • A Platform Architecture for the Integration of CORBA Technology within TMN Framework

    Jong-Tae PARK  Moon-Sang JEONG  Seong-Beom KIM  

     
    PAPER

      Vol:
    E82-B No:11
      Page(s):
    1770-1779

    Up to now, a lot of efforts have been made for the management of telecommunication networks and equipment, but less effort has been made for the realization of higher-layer service and business management. Common Object Request Broker Architecture (CORBA) provides the infrastructure for interoperability of various object-oriented management applications in a distributed environment, and being widely used to develop distributed systems in many areas of information processing technologies. There are recently worldwide growing interests for applying CORBA technology for the realization of higher layer Telecommunication Management Network (TMN) management functions. In this paper, we propose a platform architecture for the efficient integration of CORBA technology within TMN framework, where CORBA-based management functions as well as TMN-based management functions can be realized efficiently. GDMO/ASN. 1 to IDL translator has been designed and implemented for translating TMN management information into OMG CORBA IDL interface. The CORBA/CMIP gateway has also been designed for realization of the interaction translation specification of JIDM task force with some additional extensions. Finally, we evaluate the performance of the CORBA-based network management system, and analyze the code reusability for the construction of the CORBA-based management system, in order to show the efficiency of the architecture.

  • Comparison of Cell Search Methods for Asynchronous Wideband CDMA Cellular System

    Johan NYSTROM  Riaz ESMAILZADEH  Karim JAMAL  Yi-Pin Eric WANG  

     
    PAPER-Communication Systems

      Vol:
    E82-A No:10
      Page(s):
    2115-2120

    The initial cell search procedure of a terminal in an asynchronous wideband CDMA (WCDMA) system is discussed. The procedure consists of the following steps (not necessarily in this order): chip and frame synchronization; identification and synchronization of the long scrambling code; and determination of the target base station identity. Higuchi et al. proposed a cell search method for such a system. We propose a modification of that scheme which offers substantial terminal complexity reductions with the same performance. The price is a slight increase in delay. Furthermore, we study the impact on performance and complexity for different parameter settings for these methods.

  • On the Necessity of Special Mechanisms for Handling Types in Inductive Logic Programming

    Yutaka SASAKI  

     
    PAPER-Artificial Intelligence and Cognitive Science

      Vol:
    E82-D No:10
      Page(s):
    1401-1408

    This paper demonstrates the necessity of special handling mechanisms for type (or sort) information when learning logic programs on the basis of background knowledge that includes type hierarchy. We have developed a novel relational learner RHB, which incorporates special operations to handle the computing of the least general generalization (lgg) of examples and the code length of logic programs with types. It is possible for previous learners, such as FOIL, GOLEM and Progol, to generate logic programs that include type information represented as is_a relations. However, this expedient has two problems: one in the computation of the code length and the other in the performance. We will illustrate that simply adding is_a relations to background knowledge as ordinary literals causes a problem in computing the code length of logic programs with is_a literals. Experimental results on artificial data show that the learning speed of FOIL exponentially slows as the number of types in the background knowledge increases. The hypotheses generated by GOLEM are about 30% less accurate than those of RHB. Furthermore, Progol is two times slower than RHB. Compared to the three learners, RHB can efficiently handle about 3000 is_a relations while still achieving a high accuracy. This indicates that type information should be specially handled when learning logic programs with types.

  • A Novel Computationally Adaptive Hardware Algorithm for Video Motion Estimation

    Vasily G. MOSHNYAGA  

     
    PAPER-Imaging Circuits and Algorithms

      Vol:
    E82-C No:9
      Page(s):
    1749-1754

    A new hardware algorithm for the block matching video motion estimation is presented. The algorithm works in the full-search fashion but unlike the Full-Search Block Matching Algorithm (FSBMA) it adjusts the number of computations dynamically to variable picture contents. Due to incorporated mechanism of data-driven thresholding, the proposed algorithm performs as four times as less operations comparing to the FSBMA while maintaining the same quality of results. Its hardware implementation is simple and compact. A supportive hardware design as well as simulation results on benchmarks are outlined.

1041-1060hit(1309hit)