Yasuhiro ANDO Shin'ichi IWANO Kazunori KANAYAMA Ryo NAGASE
The statistical properties of insertion losses and return losses for optical connectors are investigated theoretically using the probability theory and the Monte Carlo simulation. Our investigation is focused on an orientation method for reducing insertion loss by which a fiber-core center is adjusted in a region of within a certain angle to the positioning key direction. It is demonstrated that the method can significantly improve insertion losses, and that an adjusting operation angle of 90 degrees is sufficient to realize an insertion loss of less than 0.5 dB with 99% cumulative probability. Good agreement was obtained between the theoretical distribution and the experimental results for single-mode fiber connection. Consequently, it is indicated that the statistical distributions of insertion losses and return losses of optical connectors in the field can be predicted theoretically from the values measured in the factory by connection to a master connector.
Shin-ichi URAMOTO Akihiko TAKABATAKE Mitsuyoshi SUZUKI Hiroki SAKURAI Masahiko YOSHIMOTO
The hybrid coding with motion compensated prediction and discrete cosine transform (MC+DCT) has been recognized as the standard technique in motion picture coding. In this paper, a motion estimation processor compatible with ITU-T H.261 and MPEG standards is described. A half-pel precision processing unit is introduced with an exhaustive block matching unit for integer-pel precision search. The necessary processing power for the exhaustive block matching is implemented with a 1-dimensional array structure utilizing a sub-sampling technique. In comparison with the conventional 2-dimensional array structure, path of the data transfer is so simple that the low power dissipation characteristic is obtained. The problem of communication bandwidth to the frame memory, which is a bottleneck of half-pel precision motion estimation, is solved by introducing a candidate pixel buffer into the inter-processor data transfer. A static latch circuit with conflict free operation is newly developed for reducing the power consumption. This chip is capable of processing NTSC-resolution video in real-time at the 40 MHz operation. The chip integrates about 540 k transistors in the 121 mm2 die using 0.8 µm double metal CMOS technology.
Yuichi TANJI Lingge JIANG Akio USHIDA
This paper discusses pulse responses of multi-conductor transmission lines terminated by linear and nonlinear subnetworks. At first step, the circuit is partitioned into a linear transmission lines and nonlinear subnetworks by the substitution voltage sources. Then, the linear subnetworks are solved by a well-known phasor technique, and the nonlinear subnetworks by a numerical integration technique. The variational value at each iteration is calculated by a frequency domain relaxation method to the associated linearized time-invariant sensitivity circuit. Although the algorithm can be efficiently applied to weakly nonlinear circuits, the convergence ratio for stiff nonlinear circuits becomes very small. Hence, we recommend to introduce a compensation element which plays very important role to weaken the nonlinearity. Thus, our algorithm is very simple and can be efficiently applied to wide classes of nonlinear circuits.
Jiro NAGANUMA Takeshi OGURA Tamio HOSHINO
This paper proposes a new environment for high-level VLSI design specification validation using "Algorithmic Debugging" and evaluates its benefits on three significant examples (a protocol processor, an 8-bit CPU, and a Prolog processor). A design is specified at a high-level using the structured analysis (SA) method, which is useful for analyzing and understanding the functionality to be realized. The specification written in SA is transformed into a logic programming language and is simulated in it. The errors (which terminate with an incorrect output in the simulation) included in the three large examples are efficiently located by answering junt a few queries from the algorithmic debugger. The number of interactions between the designer and the debugger is reduced by a factor of ten to a hundred compared to conventional simulation based validation methodologies. The correct SA specification can be automatically translated into a Register Transfer Level (RTL) specification suitable for logic synthesis. In this environment, a designer is freed from the tedious task of debugging a RTL specification, and can concentrate on the design itself. This environment promises to be an important step towards efficient high-level VLSI design specification validation.
Junichi GOTO Masakazu YAMASHINA Toshiaki INOUE Benjamin S. SHIH Youichi KOSEKI Tadahiko HORIUCHI Nobuhisa HAMATAKE Kouichi KUMAGAI Tadayoshi ENOMOTO Hachiro YAMADA
A programmable clock generator, based on a phase-locked loop (PLL) circuit, has been developed with 0.5 µm CMOS triple-layer Al interconnection technology for use as an on-chip clock generator in a 300-MHz video signal processor. The PLL-based clock generator generates a clock signal whose frequency ranges from 50 to 350 MHz which is an integral multiple, from 2 to 16, of an external clock frequency. In order to achieve stable operation within this wide range, a voltage controlled oscillator (VCO) with selectable low VCO gain characteristics has been developed. Experimental results show that the clock generator generates a 297-MHz clock with a 27-MHz external clock, with jitter of 180 ps and power dissipation of 120 mW at 3.3-V power supply, and it can also oscillate up to 348 MHz with a 31.7-MHz external clock.
Katsuhiko KAWAZOE Shunji HONDA Shuji KUBOTA Shuzo KATO
An Ultra-high-speed (higher than 60 MHz) Viterbi decoder VLSIC with coding rates from one-half to fifteen-sixteenth and a constraint length of seven for forward error correction (FEC) has been developed using 0.8-µm semicustom CMOS LSIC technology and a newly developed high-speed ACS circuit. To reduce power consumption of the one-chip Viterbi decoder, a universal-coding-rate scarce-state-transition (SST) Viterbi decoding scheme and low-power-consumption burst-mode-selection (BMS) path memory have been proposed and employed to the developed VLSIC. In addition, a new maximum-likelihood-decision (MLD) circuit for the SST Viterbi decoder has been developed. The total power consumption of the developed chip is reduced to 75% of the conventional one and the developed Viterbi decodar VLSIC achieves a maximum operation speed of 60 MHz. It achieves near theoretical net coding-gain performance for various coding rates.
In this paper, chaos synchronization in coupled discrete-time dynamical systems is studied. Computer results display the interesting synchronization behaviors in the mutually coupled systems. As possible applications of chaos synchronization, parameter estimations and secure communications are proposed. Furthermore, a modified OGY method is given, which converts a chaotic motion into a periodic motion.
Jae W. LEE Hyo J. EOM Kazunori UCHIDA
A simple solution for the right-angle H-plane waveguide double bend is obtained in analytic series form. The simultaneous equations are solved to obtain the transmission and reflection coefficients in fast convergent series forms. The numerical computations are performed to show the behaviors of the transmission coefficient versus frequency.
Michitaka HIROSE Masaaki TANIGUCHI Yoshiyuki NAKAGAKI Kenji NIHEI
We have developed a Virtual Playground," which allows various activities such as virtual playground and virtual visiting areas for hospitalized children who can not usually go outside. A Virtual Playground system is composed of TV monitors, joysticks, cameras, video transmission devices, and a graphics workstation. In a Virtual Playground environment, children can experience what is impossible or difficult during their stay in a hospital. We have completed a couple of experiments already and discussed its effects.* In our recent work, we also introduced a simple version of the Cave display to the Virtual Playground system.
Atsuya YOSHIDA Takami YAMAGUCHI Kiyoyuki YAMAZAKI
The Hyper Hospital" is a novel medical care system which will be constructed on an electronic information network. The human interface of the Hyper Hospital based on the modern virtual reality technology is expected to enhance patients' ability to heal by providing computer-supported on-line visual consultations. In order to investigate the effects and features of on-line visual consultations in the Hyper Hospital, we conducted an experiment to clarify the influence of electronic interviews on the talking behavior of interviewees in the context of simulated doctor-patient interactions. Four types of distant-confrontation interviews were made with voluntary subjects and their verbal and non-verbal responses were analyzed from the behavioral point of view. The types of interviews included three types of electronic media-mediated interviews and one of a live face to face interview. There was a tendency in the media-mediated interviews that both the latency and the duration of interviewees' utterances in answering questions increased when they were compared with those of live face to face interviews. These results suggest that the interviewee became more verbose or talkative in the media-mediated interviews than in the live interviews. However, the interviewee's psychological tension was generally augmented in the media-mediated interviews, which was suggested by the delay of the initiation of conversations as compared to the conventional face-to-face interviews. We also discuss the applicability of media-mediated interviews by an electronic doctor which we are studying as a functional unit of our Hyper Hospital, a network based virtual reality space for medical care.
Akio SAKAMOTO Xingzhao LIU Takashi SHIMAMOTO
Genetic algorithms have been shown to be very useful in a variety of search and optimization problems. In this paper, we propose a modified genetic channel router. We adopt the compatible crossover operator and newly designed compatible mutation operator in order to search solution space more effectively, where vertical constraints are integrated. By carefully selected fitness function forms and optimized genetic parameters, the current version speeds up benchmarks on average about 5.83 times faster than that of our previous version. Moreover the total convergence to optimal solutions for benchmarks can be always obtained.
Amane NAKAJIMA Takashi SAKAIRI Fumio ANDO Masahide SHINOZAKI
In current teleteaching systems, video conferencing systems have been used to transmit a motion video from a teacher's site. A video that captures a teacher or his or her chalkboard is transmitted to a remote site through a communication channel. Since the resolution of the video is not very high, a camera captures either a teacher or a chalkboard, but not both at the same time. Thus, remote students have difficulty in obtaining realistic sensation. Another approach to realizing teleteaching is to use a computer-based desktop conferencing system that supports a motion video and a computer-based shared chalkboard. In this approach, a teacher has to use a mouse or a handwriting tablet for input, and therefore cannot use a real chalkboard. Moreover, the teacher cannot use gestures to remote students. This paper presents a multimedia teleteaching system that integrates an electronic whiteboard with a multimedia desktop conferencing system for providing realistic sensation to remote students. The system provides two-way communication of a video and a computerized chalkboard. A teacher uses an electronic whiteboard as a real whiteboard using direct manipulation, and transmits his or her gestures to remote students by using video communication. The system provides dual views; one view is for teacher's gestures and the other is for chalkboard contents. By providing the dual views, the system can transmit teacher's gestures all the time. Since chalkboard contents are processed and displayed as computer data, students can see them clearly. With the computerized chalkboard, a teacher or a student can zoom contents, input data written on a paper using a scanner, or add annotation.
The FDDI-II is a high speed and flexible backbone LAN. It can divide the capacity into one packet-switched channel with flexible bandwidth and up to 16 isochronous channels which may be allocated for a variety of real-time services such as video and voice. How to allocate and maintain isochronous bandwidth is an important issue for supporting good services to users. The FDDI-II standard proposed a centralized scheme to achieve this goal. In this paper, we propose a new scheme in a distributed fashion for the management of isochronous bandwidth. Based on our scheme, the network can support various services in a more efficient way.
Hisako IGARASHI Jun NORITAKE Nobuyasu FURUTA Kuniharu SHINDO Kiyoyuki YAMAZAKI Katsuro OKAMOTO Atsuya YOSHIDA Takami YAMAGUCHI
We are studying a novel concept of the on-line hospital system using a virtual environment called Hyper Hospital," the Hyper Hospital" is a medical care system which is constructed in a distributed manner to the electronic information network using virtual reality (VR) as a human interface. In the present report, we studied the physiological and psychological responses of healthy subjects induced by the usage of the VR in terms of fatigue. Twenty healthy young male subjects were exposed to the virtual reality system and they performed some psychological tasks with a virtual nurse for 30 minutes. Several parameters of physiological, psychological, and subjective fatigue were measured. None of the physiological or psychological parameters such as urinary catecholamine release, ECG, etc. showed significant fatigue induced by our VR system. However, by using a standard questionnaire, some kinds of subjective fatigue were noted and they were thought to be indicating a direction of improvement for our VR system.
Yoshinobu HIGAMI Seiji KAJIHARA Kozo KINOSHITA
This paper presents a method, called reduced scan shift, which generates short test sequences for full scan circuits. In this method, scan shift operations can be reduced, i.e., not all but part of flip-flops (FFs) are controlled and observed. This method, unlike partial scan methods, does not decrease fault coverage. In the reduced scan shift, test vectors for the combinational part of a circuit are fistly generated. Since short test sequence will be obtained from the small test vectors set, test compaction techniques are used in the test vector generation. For each test vector in the obtained test set, it is found which FFs should be controlled or observed. And then a scan chain is configured so that FFs more frequently required to be controlled (observed) can be located close to the scan input (output). After the scan chain is configured, the scan shift requirement is examined for the essential faults of each test vector. Essential fault is defined to be a fault which is detected by only one test vector but not other test vectors. The order of test vectors is carefully determined by comparing the scan control requirement of a test vector with the scan observation requirement of another test vector so that unnecessary scan shift operations only for controlling or observing FFs can be reduced. A method of determining the order of test vectors with state transition is additionally described. The effectiveness of the proposed method is shown by the experimental results for benchmark circuits.
Akira MATSUZAWA Shoichiro TADA
This paper describes the circuit design and experimental results of a video-rate 10-b analog-to-digital converter (ADC) suitable for consumer video products, such as high-definition TV sets. Triple-stage conversion scheme combined with two new conversion methods, "Dynamic Sliding Reference Method" and "Triangular Interpolation Method," and an internal Bi-CMOS Sample/Hold circuit have been developed. These conversion methods require no adjustment circuit to fit reference voltages between conversion stages and realize small active area. As a result, a maximum conversion frequency of 16 MHz, acceptable SNRs of 56 dB and 48 dB for 10 kHz and 8 MHz input frequency respectively and small DNLE of 0.75 LSB have been achieved. This ADC is fabricated with 1.2 µm Bi-CMOS technology and integrates very small number of bipolar transistors of 2 K on a small active area of 2.52.7 mm2 and consumes 350 mW.
Tetsushi KOIDE Yoshinori KATSURA Katsumi YAMATANI Shin'ichi WAKABAYASHI Noriyoshi YOSHIDA
This paper presents a heuristic floorplanning method that improves the method proposed by Vijayan and Tsay. It is based on tentative insertion of constraints, that intentionally produces redundant constraints to make it possible to search in a wide range of solution space. The proposed method can reduce the total area of blocks with the removal and insertion of constraints on the critical path in both horizontal and vertical constraint graphs. Experimental results for MCNC benchmarks showed that the quality of solutions of the proposed method is better than [7],[8] by about 15% on average, and even for the large number of blocks, the proposed method keeps the high quality of solutions.
When we design a human interface of a computer-mediated communication (CMC) system, it is important to take a socio-behavioral approach for understanding the nature of the human communication. From this point of view, we conducted experimental observations and post-experimental questionnaires to investigate communicative characteristics in a teleconference using Fujitsu Habitat" visual telecommunication software. We experimentally held the following three kinds of small-group conferences consisting of five geographically distributed participants: (a) teleconference using a visual telecommunication system (Fujitsu Habitat"), (b) teleconference using a real-time keyboard telecommunication system of NIFTY-Serve and (c) live face to face physical conference. Analyses were made on (1) effects of the media on utterance behaviors of conference members, and (2) satisfaction of conference members with communicative functions of the media. Satisfaction was measured by a seven-level rating scale. We found that participants in a telconference held by using Habitat showed significant differences in contents of utterances and the rating of satisfaction with nine communicative functions compared with those of conferences held by using a real-time keyboard telecommunication system and a live face-to-face conference. These results suggest some features that could facilitate multi-participant on-line electronic conferences and conversations.
Shohei SUGAWARA Gen SUZUKI Yoshio NAGASHIMA Michiaki MATSUURA Hiroya TANIGAWA Machio MORIUCHI
The many-user networked virtual world system InterSpace" is described. This system's main purpose is to enhance the user's communication activities. In InterSpace, the real world information is embedded in the shared virtual world as a combination of video and CG images. Users can ovserve and access this information by simply looking and approaching embedded images. The concept of InterSpace and a prototype system of this service are introduced.
In real life, our sence of social reality is supported by the institutional basis, group/interpersonal basis, and belief/schema basis. In networked life, in contrast, these natural and ordinary bases are not always warranted because of a lack of institutional backup, the fragility of the group or interpersonal environment, and the noncommonality of our common sense. In order to compensate for these incomplete bases, networkers ar seeking adaptive communication styles. In this process, there emerge three types of communication cultures. One is the name-card exchange" type. This type is realized by communicating our demographic attributes verbally, which is useful for reality construction of the institutional basis. The second is the ideographization" type. In this type, the content of customary nonverbal communication is creatively transformed into various pseudo nonverbal or para-linguistic expressions, which strengthen fragile interpersonal relationships. The last type is the verbalian" type. This type never depends on the interpersonal or institutional basis. The networked reality is constructed solely in the attempt for common sense development among members. By analyzing the content of messages exchanged in four public groups called Forums," the author found that patterns of communication are transformed in a manner adaptive to each Forum's reality. Thier adaptation modes are different and depend on the types of communication culture every Forum pursues. This is contrarty to the psychologists' tendency to assume that there must be common characteristics or rules valid throughout all of the electronic communication situations.