Chi ZHANG Li TAO Toshihiko YAMASAKI
Ann Jelyn TIEMPO Yong-Jin JEONG
Haruhisa KATO Yoshitaka KIDANI Kei KAWAMURA
Jiakun LI Jiajian LI Yanjun SHI Hui LIAN Haifan WU
Gyuyeong KIM
Hyun KWON Jun LEE
Fan LI Enze YANG Chao LI Shuoyan LIU Haodong WANG
Guangjin Ouyang Yong Guo Yu Lu Fang He
Yuyao LIU Qingyong LI Shi BAO Wen WANG
Cong PANG Ye NI Jia Ming CHENG Lin ZHOU Li ZHAO
Nikolay FEDOROV Yuta YAMASAKI Masateru TSUNODA Akito MONDEN Amjed TAHIR Kwabena Ebo BENNIN Koji TODA Keitaro NAKASAI
Yukasa MURAKAMI Yuta YAMASAKI Masateru TSUNODA Akito MONDEN Amjed TAHIR Kwabena Ebo BENNIN Koji TODA Keitaro NAKASAI
Kazuya KAKIZAKI Kazuto FUKUCHI Jun SAKUMA
Yitong WANG Htoo Htoo Sandi KYAW Kunihiro FUJIYOSHI Keiichi KANEKO
Waqas NAWAZ Muhammad UZAIR Kifayat ULLAH KHAN Iram FATIMA
Haeyoung Lee
Ji XI Pengxu JIANG Yue XIE Wei JIANG Hao DING
Weiwei JING Zhonghua LI
Sena LEE Chaeyoung KIM Hoorin PARK
Akira ITO Yoshiaki TAKAHASHI
Rindo NAKANISHI Yoshiaki TAKATA Hiroyuki SEKI
Chuzo IWAMOTO Ryo TAKAISHI
Chih-Ping Wang Duen-Ren Liu
Yuya TAKADA Rikuto MOCHIDA Miya NAKAJIMA Syun-suke KADOYA Daisuke SANO Tsuyoshi KATO
Yi Huo Yun Ge
Rikuto MOCHIDA Miya NAKAJIMA Haruki ONO Takahiro ANDO Tsuyoshi KATO
Koichi FUJII Tomomi MATSUI
Yaotong SONG Zhipeng LIU Zhiming ZHANG Jun TANG Zhenyu LEI Shangce GAO
Souhei TAKAGI Takuya KOJIMA Hideharu AMANO Morihiro KUGA Masahiro IIDA
Jun ZHOU Masaaki KONDO
Tetsuya MANABE Wataru UNUMA
Kazuyuki AMANO
Takumi SHIOTA Tonan KAMATA Ryuhei UEHARA
Hitoshi MURAKAMI Yutaro YAMAGUCHI
Jingjing Liu Chuanyang Liu Yiquan Wu Zuo Sun
Zhenglong YANG Weihao DENG Guozhong WANG Tao FAN Yixi LUO
Yoshiaki TAKATA Akira ONISHI Ryoma SENDA Hiroyuki SEKI
Dinesh DAULTANI Masayuki TANAKA Masatoshi OKUTOMI Kazuki ENDO
Yuan LI Tingting HU Ryuji FUCHIKAMI Takeshi IKENAGA
Takahito YOSHIDA Takaharu YAGUCHI Takashi MATSUBARA
Congcong FANG Yun JIN Guanlin CHEN Yunfan ZHANG Shidang LI Yong MA Yue XIE
Zhigang WU Yaohui ZHU
Nat PAVASANT Takashi MORITA Masayuki NUMAO Ken-ichi FUKUI
Keitaro NAKASAI Shin KOMEDA Masateru TSUNODA Masayuki KASHIMA
Naoya NEZU Hiroshi YAMADA
Nan Wu Xiaocong Lai Mei Chen Ying Pan
Qinghua WU Weitong LI
Kento KIMURA Tomohiro HARAMIISHI Kazuyuki AMANO Shin-ichi NAKANO
Ryotaro MITSUBOSHI Kohei HATANO Eiji TAKIMOTO
Genta INOUE Daiki OKONOGI Satoru JIMBO Thiem Van CHU Masato MOTOMURA Kazushi KAWAMURA
Hikaru USAMI Yusuke KAMEDA
Lihan TONG Weijia LI Qingxia YANG Liyuan CHEN Peng CHEN
Yinan YANG
Myung-Hyun KIM Seungkwang LEE
Shuoyan LIU Chao LI Yuxin LIU Yanqiu WANG
Takumi INABA Takatsugu ONO Koji INOUE Satoshi KAWAKAMI
Fengshan ZHAO Qin LIU Takeshi IKENAGA
Naohito MATSUMOTO Kazuhiro KURITA Masashi KIYOMI
Tomohiro KOBAYASHI Tomomi MATSUI
Shin-ichi NAKANO
Ming PAN
The networked reality is defined to be the virtual reality used in networks and using networks. The paper describes several levels of the networked reality and their applications.
This paper focuses on Mixed Reality (MR) visual displays, a particular subset of Virtual Reality (VR) related technologies that involve the merging of real and virtual worlds somewhere along the
Michitaka HIROSE Masaaki TANIGUCHI Yoshiyuki NAKAGAKI Kenji NIHEI
We have developed a
Amane NAKAJIMA Takashi SAKAIRI Fumio ANDO Masahide SHINOZAKI
In current teleteaching systems, video conferencing systems have been used to transmit a motion video from a teacher's site. A video that captures a teacher or his or her chalkboard is transmitted to a remote site through a communication channel. Since the resolution of the video is not very high, a camera captures either a teacher or a chalkboard, but not both at the same time. Thus, remote students have difficulty in obtaining realistic sensation. Another approach to realizing teleteaching is to use a computer-based desktop conferencing system that supports a motion video and a computer-based shared chalkboard. In this approach, a teacher has to use a mouse or a handwriting tablet for input, and therefore cannot use a real chalkboard. Moreover, the teacher cannot use gestures to remote students. This paper presents a multimedia teleteaching system that integrates an electronic whiteboard with a multimedia desktop conferencing system for providing realistic sensation to remote students. The system provides two-way communication of a video and a computerized chalkboard. A teacher uses an electronic whiteboard as a real whiteboard using direct manipulation, and transmits his or her gestures to remote students by using video communication. The system provides dual views; one view is for teacher's gestures and the other is for chalkboard contents. By providing the dual views, the system can transmit teacher's gestures all the time. Since chalkboard contents are processed and displayed as computer data, students can see them clearly. With the computerized chalkboard, a teacher or a student can zoom contents, input data written on a paper using a scanner, or add annotation.
Shohei SUGAWARA Gen SUZUKI Yoshio NAGASHIMA Michiaki MATSUURA Hiroya TANIGAWA Machio MORIUCHI
The many-user networked virtual world system
Juli YAMASHITA Hiroshi YOKOI Yukio FUKUI Makoto SHIMOJO
This paper proposes the concept of Tool-Based Direct Deformation Method (TB-DDM) which supports networked CAD (Computer Aided Design) systems with virtual reality technologies. TB-DDM allows designers to sculpt free forms directly with tools; each tool has its deforming characteristics, such as, the area and the shape of deformation. TB-DDM's direct deformation interface is independent of form representations because the system automatically calculates appropriate deformation according to its form representation when a tool
Video compression technologies such as MPEG have enabled the efficient use of video data in the computer environment. However, the compressed video information still has a huge amount of data compared with the other media such as text, audio, and graphics. Therefore, it is very important to handle the video information in a networked database for the efficient use of resources like storage media. Furthermore, in the networked database, its retrieval methods including search and delivery become the key issues especially for the video information which requires a large network bandwidth. In this paper, a video browsing method using an automatic fast scene cut detection for networked video database access is described. The scene cut is defined as the scene change frame and is detected by temporal change in interframe luminance difference and chrominance correlation which are obtained from spatio-temporally scaled image directly extracted from the MPEG compressed video without any complex processing of video decoding. The detected scene change frames are further investigated to exploit the relationship between the scene cuts and are classified in order to make a hierarchical indexing. These results of detection are stored as an scene index file using the MPEG format. The simulation results are also presented for several test video sequences to show that these methods have enabled the efficient video database construction and accessing.
Atsuya YOSHIDA Takami YAMAGUCHI Kiyoyuki YAMAZAKI
The
Takami YAMAGUCHI Nobuyasu FURUTA Kuniharu SHINDO Tomoaki HAYASAKA Hisako IGARASHI Jun NORITAKE Kiyoyuki YAMAZAKI Atsuya YOSHIDA
In the modern hospital, the physical or chemical therapeutic procedure is regarded as paramount and psychological or spiritual care is quite frequently put aside. The goal of the
Hisako IGARASHI Jun NORITAKE Nobuyasu FURUTA Kuniharu SHINDO Kiyoyuki YAMAZAKI Katsuro OKAMOTO Atsuya YOSHIDA Takami YAMAGUCHI
We are studying a novel concept of the on-line hospital system using a virtual environment called
When we design a human interface of a computer-mediated communication (CMC) system, it is important to take a socio-behavioral approach for understanding the nature of the human communication. From this point of view, we conducted experimental observations and post-experimental questionnaires to investigate communicative characteristics in a teleconference using
In real life, our sence of social reality is supported by the institutional basis, group/interpersonal basis, and belief/schema basis. In networked life, in contrast, these natural and ordinary bases are not always warranted because of a lack of institutional backup, the fragility of the group or interpersonal environment, and the noncommonality of our common sense. In order to compensate for these incomplete bases, networkers ar seeking adaptive communication styles. In this process, there emerge three types of communication cultures. One is the